Strange Stuttering even at locked 60fps
Posted: Sun Aug 04, 2019 10:24 pm
I looked around at other topics to see if anyone had a similar issue, and while I saw posts about lagging or stuttering I didn't really see anything that matched my exact issue.
When playing the game sometimes the game will just "jump" a little bit, as in my character will be walking smoothly and then suddenly hop forward a little bit. I've tested with the debug FPS counter up and my game remains locked at 60fps even when this occurs. I know there are some issues around the light shadows settings, but this occurs even when I have those disabled.
My system is capable of running the game at my monitor refresh rate of 144hz with mods enabled, however it introduces some stuttering on objects when strafing or moving fast, so for best performance and smoothness I set my monitor refresh to 60hz and enable Vsync to keep things nice.
On average my system usually is using about 20-40% CPU and 20-50% of my GPU and around 14gb of 32gb of memory. There are no noticeable spikes to either whenever these little stutters occur, which seems to be between every 5-10 seconds.
I am playing with pretty much all available graphical mods (Post Processing, DREAM, Distant Terrain, Enhanced Sky, Real Grass, Hand Painted Models), however while testing this issue I manually disabled all the graphical mods together, as well as individually. The issue still persists with vanilla textures/models/no post-processing. This small stutter occurs in every location in the game I've visited so far, dungeons, interiors, and outdoors.
It's not a major issue by any means, but I was wondering if there was anyone else encountering this issue, or if there was any potential idea about what could be causing it. It's almost as if several frames are just being skipped, yet I don't see any indication in the debug overlay or my performance monitor that anything is actually happening.
For reference
System Specs:
i7-8700K @ 4.3ghz
GTX 980ti
32gb RAM
Windows 10 64 bit
When playing the game sometimes the game will just "jump" a little bit, as in my character will be walking smoothly and then suddenly hop forward a little bit. I've tested with the debug FPS counter up and my game remains locked at 60fps even when this occurs. I know there are some issues around the light shadows settings, but this occurs even when I have those disabled.
My system is capable of running the game at my monitor refresh rate of 144hz with mods enabled, however it introduces some stuttering on objects when strafing or moving fast, so for best performance and smoothness I set my monitor refresh to 60hz and enable Vsync to keep things nice.
On average my system usually is using about 20-40% CPU and 20-50% of my GPU and around 14gb of 32gb of memory. There are no noticeable spikes to either whenever these little stutters occur, which seems to be between every 5-10 seconds.
I am playing with pretty much all available graphical mods (Post Processing, DREAM, Distant Terrain, Enhanced Sky, Real Grass, Hand Painted Models), however while testing this issue I manually disabled all the graphical mods together, as well as individually. The issue still persists with vanilla textures/models/no post-processing. This small stutter occurs in every location in the game I've visited so far, dungeons, interiors, and outdoors.
It's not a major issue by any means, but I was wondering if there was anyone else encountering this issue, or if there was any potential idea about what could be causing it. It's almost as if several frames are just being skipped, yet I don't see any indication in the debug overlay or my performance monitor that anything is actually happening.
For reference
System Specs:
i7-8700K @ 4.3ghz
GTX 980ti
32gb RAM
Windows 10 64 bit