Two questions about alpha
Posted: Mon Aug 05, 2019 6:32 am
I love it. It even works well on an intel 3k. Almost.
I got (what I thought) was everything set up, but I have a strange... issue? So the terrain is covered with random blue tiles, resembling the water tiles. This was not there in the original. I may have missed some mention of this, but I couldn't find it anywhere. None of these tiles use the borders typical of pools of water in Daggerfall vanilla, so I'm unsure if it's intentional or not, it just looks like the ground changes colours. Might there be something I'm doing wrong?
On an unrelated issue, but I don't think it's a bug. The lighting is a little bright on textures, causing them to look washed out. I don't know if there's a way to tweak the contrast, but if there is, I'd like some help. I've seen in the DREAM mod screenshots (which I'm certain I can't run) that it doesn't always look like this, but I'm curious if there's a way to make the light not quite bleach everything to white.
I got (what I thought) was everything set up, but I have a strange... issue? So the terrain is covered with random blue tiles, resembling the water tiles. This was not there in the original. I may have missed some mention of this, but I couldn't find it anywhere. None of these tiles use the borders typical of pools of water in Daggerfall vanilla, so I'm unsure if it's intentional or not, it just looks like the ground changes colours. Might there be something I'm doing wrong?
On an unrelated issue, but I don't think it's a bug. The lighting is a little bright on textures, causing them to look washed out. I don't know if there's a way to tweak the contrast, but if there is, I'd like some help. I've seen in the DREAM mod screenshots (which I'm certain I can't run) that it doesn't always look like this, but I'm curious if there's a way to make the light not quite bleach everything to white.