Silver Mace Texture Cannot be Replaced

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Adrinus
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Silver Mace Texture Cannot be Replaced

Post by Adrinus » Mon Aug 12, 2019 4:36 pm

Much like the Tanto Bug, Silver variants of the mace won't use upscaled textures provided.

Other material maces seem to work fine, just silver.

I had thought it might be due to the _Elven tag being used for both, so I added a _Silver variant, and still no change.

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TheLacus
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Re: Silver Mace Texture Cannot be Replaced

Post by TheLacus » Mon Aug 12, 2019 5:12 pm

It should use the generic texture without tag. Please confirm that you are providing this texture to the game.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Adrinus
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Re: Silver Mace Texture Cannot be Replaced

Post by Adrinus » Mon Aug 12, 2019 5:22 pm

Is this only the case with Maces? Or will I need to make a base item for all silver weapons?

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TheLacus
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Re: Silver Mace Texture Cannot be Replaced

Post by TheLacus » Mon Aug 12, 2019 5:27 pm

Chain and silver share the same dye, which doesn't require a tag. This is true for everything that accept a dye.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Adrinus
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Re: Silver Mace Texture Cannot be Replaced

Post by Adrinus » Mon Aug 12, 2019 5:30 pm

Awesome! Thanks!

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