Modded handheld weapons bug

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King of Worms
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Modded handheld weapons bug

Post by King of Worms » Mon Aug 12, 2019 5:01 pm

Hi,

I have this problem with a modded AXE.
Some attacks are working ok, but some are not scaled to fullscreen and they end up cca 10cm from left side of monitor

Is this some problem which will translate to other weapons as well?
Is it possible to trace this bug and make sure it doesnt happen with other weapons?

Because I cant test all weapons and all attacks.
Maybe if I had a console command to spawn all weapons in my inventory...

What is the recomended setting for this type of asset in Unity inspector?
I use "texture type: default"

This specific axe is Daedric axe
WEAPO108.CIF
Spoiler!
BUG.jpg
BUG.jpg (153.77 KiB) Viewed 106 times
HERE IS A LINK
To download this specific axe
https://ufile.io/q0fax688

Thank you!

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TheLacus
Posts: 876
Joined: Wed Sep 14, 2016 6:22 pm
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Re: Modded handheld weapons bug

Post by TheLacus » Mon Aug 12, 2019 5:24 pm

Thank you, you can track this bug as issue #1419.
King of Worms wrote:
Mon Aug 12, 2019 5:01 pm
What is the recomended setting for this type of asset in Unity inspector?
I use "texture type: default"
It's fine, you can also try UI.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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