Classic Daggerfall advantage weights does not match UESP

Post here if you need help getting started with Daggerfall Unity or just want to clarify a potential bug. Questions about playing or modding classic Daggerfall should be posted to Community.
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pango
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Classic Daggerfall advantage weights does not match UESP

Post by pango » Sat Aug 17, 2019 8:15 am

As reported by Youngjii on Reddit, you can create characters in classic that shouldn't be allowed according to UESP table of advancement difficulties:
  • Regenerate health in darkness: 10
  • Increased magery 3x INT: 10
  • Acute hearing: 1
  • Spell absorption in ight: 8
  • Rapid healing in light: 2
  • Bonus to hit animals: 6
  • Adrenaline rush: 4
Total 41, greater than the max allowed of 40.
Image
Problem is, Daggerfall Unity matches UESP (or uses the same source of information), so the very same character is disallowed.
Image
When a measure becomes a target, it ceases to be a good measure.
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pango
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Re: Classic Daggerfall advantage weights does not match UESP

Post by pango » Sat Aug 17, 2019 8:54 am

After more testing, it should be noted that the difference is less dramatic than you can infer from the screenshots.

If you add one more max HP per level in classic, which should increase advancement difficulty score by 1, then the advancement dagger would still not have reached the red zone but the class would no longer be valid.

So there's an off-by-one somewhere...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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pango
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Re: Classic Daggerfall advantage weights does not match UESP

Post by pango » Sat Aug 17, 2019 9:23 am

The cost of each advantage measured in classic seems correct, so either the upper limit is really 41 not 40, or something else modifies the advancement difficulty score...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Interkarma
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Re: Classic Daggerfall advantage weights does not match UESP

Post by Interkarma » Sat Aug 17, 2019 10:42 am

This is an interesting one. Thanks for taking a look at this! :)

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