Wow, what a satisfying explanation!
A decade ago, I found all these values buried in the original game's FALL.EXE while poking around with a hex editor.
I identified what a bunch of value arrays meant (weight, enchant, etc...) but these values I remember, since they were so weird and they stumped me. It's nice to have an answer finally!
The question is: how can you make a mod to re-engineer this? The code it comes from gets compiled into the Assembly-CSharp.dll. Can mods override this?
Edit: no, you can't mod it yet (v10.12).
Unable to find gloves better than Steel, which is also rare.
- Rand
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- Hazelnut
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Re: Unable to find gloves better than Steel, which is also rare.
I just noticed something about this rarity of gauntlets, enemies in DFU never spawn with equipped gauntlets - not ever as there is no code to generate any as part of their equipment. So they only have some if it's random loot. This was written by Allofich so I assume it matches classic.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Ralzar
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Re: Unable to find gloves better than Steel, which is also rare.
Oh my god. This explains why everyone has that problem.Hazelnut wrote: ↑Wed Feb 19, 2020 9:46 amI just noticed something about this rarity of gauntlets, enemies in DFU never spawn with equipped gauntlets - not ever as there is no code to generate any as part of their equipment. So they only have some if it's random loot. This was written by Allofich so I assume it matches classic.
And LootRealism increases this problem in its current form, because most armor drops are generated by the equipment mechanic