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Lever at top of elevator not working (0.10.7)

Posted: Fri Sep 13, 2019 1:07 am
by Gatoras Blade
One of the map sections that has a elevator in the middle of a big room and the lever at the top of the elevator doesn't activate it at all.

I took at picture of the elevator in the auto map view: https://i.imgur.com/EQH33MF.png

I also notice the map segment is almost always next to the wall that turns 90 degrees if you get close and move around on one side, but the other side it doesn't move at all. This could potentially trap people with no escape method. Assuming you don't use console commands of some kind to force activate either the wall or elevator.

I saw someone else post about the problem, but it didn't seem to get resolved as it was passed off as daggerfall being unforgiving rather than a bug.

Re: Lever at top of elevator not working (0.10.7)

Posted: Fri Sep 13, 2019 2:43 am
by Interkarma
Hi, welcome to forums. :) Please attached a save if you'd like someone to have a look at the action object. These action objects are block-specific, and a screenshot alone doesn't communicate anything we can use here.

Keep in mind that Daggerfall Unity uses the same data as classic Daggerfall for all moving objects in dungeons. If there's an issue with that classic data, we will inherit the problem. This isn't necessarily a problem with DFU itself.

Re: Lever at top of elevator not working (0.10.7)

Posted: Fri Sep 13, 2019 3:57 pm
by Gatoras Blade
I had tried to figure out how to attach a save file to a post but I was unable to. I still don't know how I could send it over.

Re: Lever at top of elevator not working (0.10.7)

Posted: Fri Sep 13, 2019 5:01 pm
by Jay_H
Below the text box where you type a reply, there's "Options" and "Attachments." Make sure the save file is a zip, and put the zip there ;)

Re: Lever at top of elevator not working (0.10.7)

Posted: Sat Sep 14, 2019 1:26 am
by Gatoras Blade
Alright, sorry for the delay as I was busy. I attached my save now.