0.10.7 Humanoid Enemies Get Stuck?
- pango
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Re: 0.10.7 Humanoid Enemies Get Stuck?
Well, it's not the simplest code to get into, so no guarantees when this will be looked into, but I'm sure it will happen eventually
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
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Re: 0.10.7 Humanoid Enemies Get Stuck?
No worries, I understand that it will difficult trying to pinpoint the bug among all the new AI stuff. Just knowing that the problem has been noted and will eventually be looked into is good enough for me.
- pango
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Re: 0.10.7 Humanoid Enemies Get Stuck?
Ok, I looked at your PR more closely, and from what I understand this behavior should now only happen for missile users, so it should be a very good improvement.JorisVanEijden wrote: ↑Thu Oct 10, 2019 4:53 pm This may be related to a bug introduced in 0.10.7 that I fixed in this PR which will be in the next release : https://github.com/Interkarma/daggerfal ... /pull/1496
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
-
- Posts: 7
- Joined: Sat Oct 05, 2019 2:41 pm
Re: 0.10.7 Humanoid Enemies Get Stuck?
Hey guys, it's been a while, how ya been? Sorry to res an old topic, but I thought I'd just check in and see if any progress has been made towards this? No worries if it hasn't been looked into yet, something just reminded me of the game and I thought I'd ask while it was on my mind.