~
As Cheatmode 1 in Z.cfg doesn't work in Unity, could I bind some of the console codes to keys?
EG the [ and ] keys could be used to cycle through certain locations in the dungeon if you were fed up of being lost for 3 days,. so maybe I could use the tele2 codes in DFU?
Cheers!
Can I Bind Console Codes to Keys?
-
- Posts: 112
- Joined: Fri Oct 05, 2018 4:06 am
- pango
- Posts: 3347
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Can I Bind Console Codes to Keys?
It would be useful to bind keys to different kind of actions, some even more useful than console commands: weapons, spells, "on use" enchanted items, potions,...
But none of that exists yet. I posted a similar feature request a while back, I started working on adding keyboard shortcuts for dialog boxen and standard screens, but not programmable keys yet...
But none of that exists yet. I posted a similar feature request a while back, I started working on adding keyboard shortcuts for dialog boxen and standard screens, but not programmable keys yet...
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
-
- Posts: 112
- Joined: Fri Oct 05, 2018 4:06 am
Re: Can I Bind Console Codes to Keys?
OK, thanks for that.