(Bug) Missing half a roof inside a house.
- Seferoth
- Posts: 665
- Joined: Fri Nov 22, 2019 5:45 pm
- Location: Finland
(Bug) Missing half a roof inside a house.
So here is a funny one. Found a house that lacks half a roof, and it can be used to travel to the void!(middle pic)
Location: Shalgora(region),Baelton Rock(town). Look at the map picture to find the house.
Location: Shalgora(region),Baelton Rock(town). Look at the map picture to find the house.
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Last edited by Seferoth on Thu Dec 19, 2019 2:09 pm, edited 1 time in total.
- BadLuckBurt
- Posts: 948
- Joined: Sun Nov 05, 2017 8:30 pm
Re: (Bug) Missing half a roof inside a house.
It's the same in classic, nothing to see here, move along
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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- Seferoth
- Posts: 665
- Joined: Fri Nov 22, 2019 5:45 pm
- Location: Finland
Re: (Bug) Missing half a roof inside a house.
That's a pretty terrible attitude. Just because a bug existed in classic does not mean it cannot be fixed in DFU...or is the project's goal to replicate all bugs as well? I don't think so.
- BadLuckBurt
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- Joined: Sun Nov 05, 2017 8:30 pm
Re: (Bug) Missing half a roof inside a house.
It's a fault in the original game's data, on the same level as certain dungeon block combinations blocking access to quest markers.
The only way to fix that is to overwrite the building data so the missing ceiling mesh gets added back in which is mod territory. It doesn't break anything in this case so not really a priority I'd say, the dungeon block problem deserves more attention.
And I don't know why you'd mention DREAM as a possible cause without checking in classic, it just leads to false assumptions.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
.
- Seferoth
- Posts: 665
- Joined: Fri Nov 22, 2019 5:45 pm
- Location: Finland
Re: (Bug) Missing half a roof inside a house.
Yes, that was my bad. Fixed. Still, reporting bugs new or old is something i will continue to do if i see them. Unless there is a detailed list of every known bug in the classic that still remain in DFU?BadLuckBurt wrote: ↑Thu Dec 19, 2019 2:03 pmIt's a fault in the original game's data, on the same level as certain dungeon block combinations blocking access to quest markers.
The only way to fix that is to overwrite the building data so the missing ceiling mesh gets added back in which is mod territory. It doesn't break anything in this case so not really a priority I'd say, the dungeon block problem deserves more attention.
And I don't know why you'd mention DREAM as a possible cause without checking in classic, it just leads to false assumptions.
- BadLuckBurt
- Posts: 948
- Joined: Sun Nov 05, 2017 8:30 pm
Re: (Bug) Missing half a roof inside a house.
Trust me, the bug reports are more than welcome. The 'move along' bit in my reply was more of a reference to Morrowind where the guards would say that but reading it back, it seems unfriendly. My apologies.
I don't know if there's a list for these kind of errors but that would be a good idea, have them all in one place so they can be tackled when there's time.
I'll have a look at this one this weekend, if it's an easy fix I'll put up a file that you can just drop into Assets/WorldData.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
.
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
.
- Seferoth
- Posts: 665
- Joined: Fri Nov 22, 2019 5:45 pm
- Location: Finland
Re: (Bug) Missing half a roof inside a house.
No worries. I should have picked that Morrowind line, if you would have called me scum i would have picked it . This bug really is harmless though, so no need to try and fix it if you don't want to. I just wanted to report it, as it seemed really bizarre that half a roof was missing.BadLuckBurt wrote: ↑Thu Dec 19, 2019 2:16 pmTrust me, the bug reports are more than welcome. The 'move along' bit in my reply was more of a reference to Morrowind where the guards would say that but reading it back, it seems unfriendly. My apologies.
I don't know if there's a list for these kind of errors but that would be a good idea, have them all in one place so they can be tackled when there's time.
I'll have a look at this one this weekend, if it's an easy fix I'll put up a file that you can just drop into Assets/WorldData.
Edit: A list for smaller less harmful bugs could be quite useful. It would allow players to quickly to see if some smaller issue has already been reported.
- BadLuckBurt
- Posts: 948
- Joined: Sun Nov 05, 2017 8:30 pm
Re: (Bug) Missing half a roof inside a house.
If it is what I think it is, it should be a quick fix. Either there's already a ceiling mesh but it's not positioned properly or it's missing and I only need to copy the one already there and move it in place.Seferoth wrote: ↑Thu Dec 19, 2019 2:18 pm No worries. I should have picked that Morrowind line, if you would have called me scum i would have picked it . This bug really is harmless though, so no need to try and fix it if you don't want to. I just wanted to report it, as it seemed really bizarre that half a roof was missing.
Edit: A list for smaller less harmful bugs could be quite useful. It would allow players to quickly to see if some smaller issue has already been reported.
I agree on the list, it doesn't really fit anywhere except the Help & Support section so maybe there should just be a pinned topic in this section named 'Known issues' or something like that.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
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DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
.
- Hazelnut
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Re: (Bug) Missing half a roof inside a house.
Actually is this similar at all to the texture fixes that Ferital added for bad gamedata?
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- BadLuckBurt
- Posts: 948
- Joined: Sun Nov 05, 2017 8:30 pm
Re: (Bug) Missing half a roof inside a house.
I opened the interior in Blender and it was a missing mesh. Someone at Bethesda got creative with that room and built it from separate wall and floor planes but forgot that last bit of ceiling apparently. I did a fix but the ceiling doesn't align properly because of how the texture is mapped, in any case it's still better than a gaping void.
@Seferoth, try downloading TEMPFAA0.RMB-533-building4.json from here: https://github.com/BadLuckBurt/dfu-layout-fixes
Place it in your DFU installation at Assets/WorldData and you should have a ceiling there again.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
.
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt
.