(Bug) Missing half a roof inside a house.

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Seferoth
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Re: (Bug) Missing half a roof inside a house.

Post by Seferoth »

BadLuckBurt wrote: Thu Dec 19, 2019 4:45 pm
Hazelnut wrote: Thu Dec 19, 2019 2:37 pm Actually is this similar at all to the texture fixes that Ferital added for bad gamedata?
I opened the interior in Blender and it was a missing mesh. Someone at Bethesda got creative with that room and built it from separate wall and floor planes but forgot that last bit of ceiling apparently. I did a fix but the ceiling doesn't align properly because of how the texture is mapped, in any case it's still better than a gaping void.

@Seferoth, try downloading TEMPFAA0.RMB-533-building4.json from here: https://github.com/BadLuckBurt/dfu-layout-fixes

Place it in your DFU installation at Assets/WorldData and you should have a ceiling there again.
Checked the house and yes it has finally a whole roof. :) . Thanks.

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BadLuckBurt
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Re: (Bug) Missing half a roof inside a house.

Post by BadLuckBurt »

Seferoth wrote: Thu Dec 19, 2019 4:58 pm Checked the house and yes it has finally a whole roof. :) . Thanks.
You're welcome. I'll work out later if it's worth adding these fixes to DFU core or to just keep it as separate fixes. I have no doubt there's more of these interiors so I can fix them as they're reported. I don't feel like turning this into a real mod yet but good to hear it works, thanks :D
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
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Seferoth
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Re: (Bug) Missing half a roof inside a house.

Post by Seferoth »

If i happen to see any more(missing roofs,walls,etc) i will post them to this topic instead of creating a new ones. Missing floor would be the worst though, "Ah, my new beautiful home, enters the building and drops in to the void". :D

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BadLuckBurt
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Re: (Bug) Missing half a roof inside a house.

Post by BadLuckBurt »

Seferoth wrote: Thu Dec 19, 2019 5:13 pm If i happen to see any more(missing roofs,walls,etc) i will post them to this topic instead of creating a new ones. Missing floor would be the worst though, "Ah, my new beautiful home, enters the building and drops in to the void". :D
LOL, that would be horrible.

But yeah, that'll work until it's decided where to keep a list for this stuff. After I found Ferital's thread about stretched textures I saw that KoW already reported this issue before: viewtopic.php?f=5&t=1899&start=60 so I asked if any more are known.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
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Seferoth
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Re: (Bug) Missing half a roof inside a house.

Post by Seferoth »

Here is another weird roof related thing. This time i am not even sure if it's a bug. I have seen this building before, but this time i decided to report it. That roof looks a bit...weird. Easy location= Dwynnen(region), Wilderton(town). See the map pic for the location of the building.
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BadLuckBurt
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Re: (Bug) Missing half a roof inside a house.

Post by BadLuckBurt »

Seferoth wrote: Thu Dec 19, 2019 6:19 pm Here is another weird roof related thing. This time i am not even sure if it's a bug. I have seen this building before, but this time i decided to report it. That roof looks a bit...weird. Easy location= Dwynnen(region), Wilderton(town). See the map pic for the location of the building.
I checked it out in classic DF and it's there too.

Image

I think I know what happens, the buildings are climate aware so they swap their texture sets depending on location. When viewing this model in Daggerfall Modeling, it doesn't show the same textures:

Image

My guess is that the texture sets used in Dwynnen just happens to have straw and tiled roof textures whereas the original texture set had only straw roofs so it went mostly unnoticed. I'm not sure how one would go about fixing this because technically there's nothing wrong with the model, just the texture sets don't match but when you make the tiles in Dwynnen straw roof it will affect other buildings too. Changing the model is probably the best way to go about it unless it's something Ferital can patch in the BSA like the other texture fixes he did.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

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Seferoth
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Re: (Bug) Missing half a roof inside a house.

Post by Seferoth »

It's not a problem by any means, just happened to catch my eye. Thought maybe they wanted to make a brick roof, but the the budget did not last and they had to make rest from straws. :D

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BadLuckBurt
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Re: (Bug) Missing half a roof inside a house.

Post by BadLuckBurt »

Seferoth wrote: Thu Dec 19, 2019 7:15 pm Thought maybe they wanted to make a brick roof, but the the budget did not last and they had to make rest from straws. :D
Let's keep it at that for now :D An eventual 'fix' mod for this kind of stuff is inevitable though
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
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Ferital
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Re: (Bug) Missing half a roof inside a house.

Post by Ferital »

Seferoth wrote: Thu Dec 19, 2019 6:19 pm Here is another weird roof related thing. This time i am not even sure if it's a bug. I have seen this building before, but this time i decided to report it. That roof looks a bit...weird. Easy location= Dwynnen(region), Wilderton(town). See the map pic for the location of the building.
I can fix this roof, I put it on my growing todo list.

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Ferital
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Re: (Bug) Missing half a roof inside a house.

Post by Ferital »

Just to inform that the roof is fixed in my last PR. Apart some incorrect UV coordinates, a wrong texture was used on some of the roof planes, so they were not changed according to the region climate while in-game.

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