[RESOLVED 0.10.18] Rappel mode damage
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[RESOLVED 0.10.18] Rappel mode damage
I noticed that PC always gets certain amount of damage after landing on the ground in rappel mode (that is, when you do climbing 'backwards'). This is how it works even if you are slowly sliding down the wall without 'down' button pressed. Don't know how it was in classic DF... But definitely looks like an oversight.
- pango
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Re: Rappel mode damage
That's a regression in 0.10.17, it's already fixed in development version.
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When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- pango
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- Joined: Wed Jul 18, 2018 6:14 pm
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Re: Rappel mode damage
This should be fixed by 0.10.18 now
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart