Interior lights too bright [SOLVED as of version 10.24]

Post here if you need help getting started with Daggerfall Unity or just want to clarify a potential bug. Questions about playing or modding classic Daggerfall should be posted to Community.
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WhiteGuar
Posts: 5
Joined: Sun Feb 09, 2020 1:54 pm

Interior lights too bright [SOLVED as of version 10.24]

Post by WhiteGuar »

Hey I have been messing a bit with the lightning settings and now the lights are way too bright
Image
Image
Is there a way to disable them altogether? Other than being way too much for my eyes, they are also causing a lot of lag, especially in taverns
The game was fine until today (I'm like 50 hrs in with a lvl 12 character). I have no clue about what the hell could have happened

Current ini setup:
Spoiler!
[Daggerfall]
MyDaggerfallPath = C:\Games\TES Daggerfall\DFCD\DAGGER
MyDaggerfallUnitySavePath =

[Video]
ResolutionWidth = 1366
ResolutionHeight = 768
RetroRenderingMode = 0
UseMipMapsInRetroMode = False
VSync = True
Fullscreen = True
FieldOfView = 65
MainFilterMode = 0
QualityLevel = 0
ShadowResolutionMode = 0
DungeonLightShadows = False
InteriorLightShadows = False
ExteriorLightShadows = False
DungeonShadowDistance = 10
InteriorShadowDistance = 15
ExteriorShadowDistance = 45
EnableTextureArrays = False
RandomDungeonTextures = 0
ExclusiveFullscreen = False
UseLegacyDeferred = False

[Audio]
SoundFont =

[ChildGuard]
PlayerNudity = False

[GUI]
ShowOptionsAtStart = False
GUIFilterMode = 0
VideoFilterMode = 1
Crosshair = True
SwapHealthAndFatigueColors = True
DimAlphaStrength = 0.5
FreeScaling = False
EnableToolTips = True
ToolTipDelayInSeconds = 0
ToolTipBackgroundColor = 404040D2
ToolTipTextColor = E6E6C8FF
ShopQualityPresentation = 0
ShopQualityHUDDelay = 4
ShowQuestJournalClocksAsCountdown = False
EnableInventoryInfoPanel = True
EnableEnhancedItemLists = False
EnableVitalsIndicators = True
EnableModernConversationStyleInTalkWindow = False
HelmAndShieldMaterialDisplay = 0
InteractionModeIcon = minimal
EnableArrowCounter = True
AccelerateUICopyTexture = False
SDFFontRendering = True
EnableGeographicBackgrounds = False
DungeonExitWagonPrompt = True
IllegalRestWarning = True
LoiterLimitInHours = 6
LargeHUD = False
LargeHUDScale = 1

[Spells]
EnableSpellLighting = True
EnableSpellShadows = False

[Controls]
InvertMouseVertical = False
MouseLookSmoothing = False
MouseLookSensitivity = 1
HeadBobbing = False
Handedness = 0
WeaponAttackThreshold = 0.01
WeaponSensitivity = 1
MoveSpeedAcceleration = 10
ClickToAttack = False
CameraRecoilStrength = 3
SoundVolume = 0.9867285
MusicVolume = 1
InstantRepairs = False
AllowMagicRepairs = False
BowDrawback = True

[Map]
AutomapNumberOfDungeons = 5
AutomapDisableMicroMap = False
AutomapRememberSliceLevel = False
AutomapAlwaysMaxOutSliceLevel = False
ExteriorMapDefaultZoomLevel = 8
ExteriorMapResetZoomLevelOnNewLocation = True

[Startup]
StartCellX = 109
StartCellY = 158
StartInDungeon = True

[Experimental]
TerrainDistance = 3
TerrainHeightmapPixelError = 5
SmallerDungeons = True
CustomBooksImport = False

[Enhancements]
LypyL_GameConsole = True
LypyL_ModSystem = True
AssetInjection = True
CompressModdedTextures = True
NearDeathWarning = True
AdvancedClimbing = True
AlternateRandomEnemySelection = False
DungeonAmbientLightScale = 1
NightAmbientLightScale = 1
PlayerTorchLightScale = 1
PlayerTorchFromItems = False
CombatVoices = True
EnemyInfighting = True
EnhancedCombatAI = True
GuildQuestListBox = True
EDIT: I just noticed that RetroRenderingMode solves any lag, but I'm not really a big fan of crispy graphics
Last edited by WhiteGuar on Tue Jul 07, 2020 2:55 pm, edited 1 time in total.

User avatar
dani26795
Posts: 29
Joined: Sat Jan 25, 2020 3:51 am
Location: Spain

Re: Interior lights too bright

Post by dani26795 »

Try lowering the lightscale values near the bottom of the settings, I think that worked out for me

WhiteGuar
Posts: 5
Joined: Sun Feb 09, 2020 1:54 pm

Re: Interior lights too bright

Post by WhiteGuar »

dani26795 wrote: Mon Feb 10, 2020 3:05 am Try lowering the lightscale values near the bottom of the settings, I think that worked out for me
Which ones? DungeonAmbientLightScale determines how much light there is in dungeons, NightAmbientLightScale makes the nights brighter/darker, PlayerTorchLightScale affects the light surrounding the player character, and PlayerTorchFromItems is already set on false anyway. Is there any additional, hidden parameter I don't know about?

WhiteGuar
Posts: 5
Joined: Sun Feb 09, 2020 1:54 pm

Re: Interior lights too bright

Post by WhiteGuar »

Up
I tried everything (even downgrading to previous versions), but nothing worked so far

User avatar
Interkarma
Posts: 7247
Joined: Sun Mar 22, 2015 1:51 am

Re: Interior lights too bright

Post by Interkarma »

Do you have a personal light source activated, such as a torch or lantern? This might be creating a bright aura around you combining with other lights to be over bright.

Could you provide a save and system specs, that might help narrow down the issue some more.

User avatar
Hazelnut
Posts: 3016
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: Interior lights too bright

Post by Hazelnut »

I've thought a few times that interior lights seemed brighter and sometimes overbright when recently playtesting. Not come to any conclusion about pattern or what might be going on, is purely a subjective thing that I noticed. It's been several versions since I playtested the game (rather than just testing specific scenarios) and I put it down to a faulty memory of how it used to be. Not sure that's particularly helpful, and I didn't notice it every time I was in an interior but the OP may have a point here. Pretty sure it was not the player torch but I will pay more attention next time I playtest.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

User avatar
Interkarma
Posts: 7247
Joined: Sun Mar 22, 2015 1:51 am

Re: Interior lights too bright

Post by Interkarma »

Here's a similar interior with standard lighting.

standard.jpg
standard.jpg (258.63 KiB) Viewed 2208 times

And here it is after lighting a lantern. Definitely not as bright as WhiteGuar's. Their colour looks quite different as well, so likely something else going on (e.g postprocessing) or a combination of elements.

lit-lantern.jpg
lit-lantern.jpg (292.67 KiB) Viewed 2208 times

Without a mod list, version number, system specs, and a save, we can only guess what the issue could be on WhiteGuar's system, and checking the state of personal light sources is a decent guess on my part. It could even be an interaction between personal lights and other mods. Or related to some other uncommon bug that's yet to be diagnosed.

Just doing my thing and throwing out possible leads with a minimum of information to work with. I'll leave it up to others then. :)

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Ralzar
Posts: 2211
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: Interior lights too bright

Post by Ralzar »

WhiteGuar wrote: Wed Feb 26, 2020 11:14 am Up
I tried everything (even downgrading to previous versions), but nothing worked so far
How about just wiping everything daggerfall (except a backup of your save) and doing a clean install?

WhiteGuar
Posts: 5
Joined: Sun Feb 09, 2020 1:54 pm

Re: Interior lights too bright

Post by WhiteGuar »

Specs:
Win 10
Intel core i3-5005U CPU @2.00 GHz 2.00GHz
4.00 GB ram, 64bit

-Only mod installed is the quest pack
-No torch/lantern/candle activated on my character

Can anyone provide me with the september build installer (0.10.6), please? If I recall correctly everything worked fine before upgrading to the latest build this february (I skipped many releases). Gonna do a fresh re-install and also try my save on another pc later in the day. Thanks for your help
Their colour looks quite different as well,
Not anymore, that was due to my screen's saturation settings
https://i.imgur.com/pBicyCi.png

WhiteGuar
Posts: 5
Joined: Sun Feb 09, 2020 1:54 pm

Re: Interior lights too bright

Post by WhiteGuar »

Okay guys yesterday I returned to DFU and upgraded to 10.24 (I still had the March build).
With the latest patch everything works just fine! Now I can finally rest at taverns lol

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