Bug: Not fainting with 0 fatigue

Post here if you need help getting started with Daggerfall Unity or just want to clarify a potential bug. Questions about playing or modding classic Daggerfall should be posted to Community.
Post Reply
User avatar
Ralzar
Posts: 2211
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Bug: Not fainting with 0 fatigue

Post by Ralzar »

Now, at the moment I’v only seen this happen with mods, but I’d still consider it a bug with DFU.
If you manage to hit 0 fatigue and not regenerate it, you can just walk around forever without passing out.
It seems the game only does a single “if 0 fatigue -> pass out” check which only resets after you have gained back fatigue.
Would it not be better to have some way to catch players who were at 0 or less fatigue?

Post Reply