Now, at the moment I’v only seen this happen with mods, but I’d still consider it a bug with DFU.
If you manage to hit 0 fatigue and not regenerate it, you can just walk around forever without passing out.
It seems the game only does a single “if 0 fatigue -> pass out” check which only resets after you have gained back fatigue.
Would it not be better to have some way to catch players who were at 0 or less fatigue?
Post here if you need help getting started with Daggerfall Unity or just want to clarify a potential bug. Questions about playing or modding classic Daggerfall should be posted to Community.
1 post • Page 1 of 1