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Bug: Not fainting with 0 fatigue

Posted: Fri Feb 14, 2020 11:07 pm
by Ralzar
Now, at the moment I’v only seen this happen with mods, but I’d still consider it a bug with DFU.
If you manage to hit 0 fatigue and not regenerate it, you can just walk around forever without passing out.
It seems the game only does a single “if 0 fatigue -> pass out” check which only resets after you have gained back fatigue.
Would it not be better to have some way to catch players who were at 0 or less fatigue?