Bug? Console "tele2qitem" gives wrong location for "Guard the Guild" item
- Dubiousintent
- Posts: 87
- Joined: Wed Dec 11, 2019 12:41 am
Bug? Console "tele2qitem" gives wrong location for "Guard the Guild" item
Using the console command gives the wrong location of the current quest item for a Mage "Guard the Guild" quest. The location was valid for some previous requests but not the current one. The "loot pile" image is for a "mace/club" instead of the "flail", which is correctly shown if taken up (a problem previously reported).
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- Jay_H
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Re: Bug? Console "tele2qitem" gives wrong location for "Guard the Guild" item
The "tele2" commands aren't intended for civil locations like cities. They're only meant for dungeon use. A lot of the time, using them in buildings will toss you into the void.
- Dubiousintent
- Posts: 87
- Joined: Wed Dec 11, 2019 12:41 am
Re: Bug? Console "tele2qitem" gives wrong location for "Guard the Guild" item
Hmm. Okay, I can see why that is at this stage of development. I do hope there are plans to eventually make it more universal.
I'll add a note about that limitation to the "Tes2Mod:Daggerfall Unity/Console" page.
I'll add a note about that limitation to the "Tes2Mod:Daggerfall Unity/Console" page.