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Menu Stutter
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- Posts: 1
- Joined: Thu Mar 19, 2020 10:20 pm
Menu Stutter
Having too many mods seem to make my game stutter whenever I open a in game menu like inventory or the pause menu. I tried messing around to see if it was a specific mod that was causing the problem, but that didn't seem to be the case. The mods I'm trying to get to work together are:
- pango
- Posts: 3359
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
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Re: Menu Stutter
Welcome to the forums, Jwub!
This is most likely this issue: https://github.com/Interkarma/daggerfal ... ssues/1539
I linked a possible fix in above report, but it's hard to tell what is its impact on memory usage, that depends on a lot of factors. It seems to work fine for me, but I guess it'll have to be reviewed, then released in some version to get more feedback...
This is most likely this issue: https://github.com/Interkarma/daggerfal ... ssues/1539
I linked a possible fix in above report, but it's hard to tell what is its impact on memory usage, that depends on a lot of factors. It seems to work fine for me, but I guess it'll have to be reviewed, then released in some version to get more feedback...
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
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Re: Menu Stutter
My game freezes for a brief moment after closing inventory.
Its apparent when you move your mouse around and close the inventory, that the movement of the view freezes for under 1 second.
Theres something happening at the inventory closing process
Its apparent when you move your mouse around and close the inventory, that the movement of the view freezes for under 1 second.
Theres something happening at the inventory closing process
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- pango
- Posts: 3359
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Menu Stutter
That's exactly what I describe in above issue: a call to Resources.UnloadUnusedAssets()
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- King of Worms
- Posts: 4753
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: Menu Stutter
Right! I hope it can be dealt with, I guess it has its purpose to save memory, but it should be changed so it does not happen on every inventory close Maybe a few minutes timer between the actions?
DREAM Nexus https://www.nexusmods.com/users/73250038?tab=user+files
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
DREAM Forums viewtopic.php?f=27&t=1168
DISCORD: king_of_worms_cz
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: Menu Stutter
we had this discussion already once, back then my conclusion was that there is no easy fix that will make all ppl happy:
viewtopic.php?f=27&t=10&hilit=Resources ... 400#p20724
viewtopic.php?f=27&t=10&hilit=Resources ... 400#p20724
- Hazelnut
- Posts: 3016
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Re: Menu Stutter
Hey Nystul nice to see you around, hope you're well mate.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: Menu Stutter
all good thanks
all of you stay healthy!
all of you stay healthy!