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Bugged Quests
Posted: Sat Mar 21, 2020 11:06 am
by Winstorming
I recently started playing Daggerfall Unity, and I've noticed a lot of quests seem to be broken. For example one Fighter's Guild quest where you're supposed to go to a dungeon and kill a giant. I went to the location and killed the giant, but nothing happens, the quest doesn't get updated/completed. I tried to re-enter the dungeon 3-4 times and kill the giant again but it just doesn't work. Also a thieves guild quest where I was supposed to smuggle drugs to a woman in a residence. I give her the drugs and get money from her but the quest doesn't complete, when I go back to the quest giver they just ask what the hell I'm doing and that I should be dealing with the task. This is very frustrating because now I can't take on new quests, I have to wait until the quests get cancelled and I lose reputation with the guilds.
Re: Bugged Quests
Posted: Sat Mar 21, 2020 2:55 pm
by pango
Welcome to the forums, Winstorming!
Game saves would help understand what's going on...
Re: Bugged Quests
Posted: Sat Mar 21, 2020 9:36 pm
by Interkarma
Almost all of the quests have been reviewed and are in a passing state. The Giant Killing quest is known to be working correctly. It sounds like you found a giant, but it wasn't
the giant. You'll know it when you kill the right one.
Pango's advice is good. If you have troubles with a quest, please post a game save to Help & Support and we'd be happy to take a look at what's going on. There's a sticky at the top of Help & Support with information on how to locate saves on your platform.
Re: Bugged Quests
Posted: Mon Apr 06, 2020 8:58 pm
by Jhonrock
Kinda on the subject of this topic, but as I play this game, I've been noticing some quests that I can't complete. Usually, those are quests related to the procedurally generated dungeons. The objective of the quest is located in some inacessible room, a room that cannot be reached because there is no path connecting to it (to reach it, I have to use the teleport command on the game console and fly around untill I reach it). And no, I'm not talking about those quests in which you are instantly teleported to some random room within the dungeon, when you get the quest, and have to find the exit. I'm talking about those in which you have a mission to kill some enemy, or find some item, or rescue some guy.
Is this a known bug or am I doing something wrong?
![Question :?:](./images/smilies/icon_question.gif)
Re: Bugged Quests
Posted: Mon Apr 06, 2020 11:58 pm
by Baler
Jhonrock wrote: ↑Mon Apr 06, 2020 8:58 pmthose are quests related to the procedurally generated dungeons. The objective of the quest is located in some inacessible room, a room that cannot be reached because there is no path connecting to it
Sounds like daggerfall working as intended
![Laughing :lol:](./images/smilies/icon_lol.gif)
I remember these kinds of things happening when I played classic daggerfall
Which is how I learned to always make a separate save game before I accept any quest.
Re: Bugged Quests
Posted: Tue Apr 07, 2020 1:49 am
by Jay_H
I've had countless times where I was
certain the game had failed to spawn the enemy or was in an impossible location... until I cheat and warp to the quest target. Then I find I was just missing a little torch or switch or something else that should've been obvious
![Laughing :lol:](./images/smilies/icon_lol.gif)
I believe many of Daggerfall's "bugged quests" are actually just this in disguise.
Re: Bugged Quests
Posted: Tue Apr 07, 2020 7:22 am
by Interkarma
I've been through the same process as Jay many times. I'm positive something has gone wrong only to discover I just didn't look as thoroughly as I thought and missed a secret.
I don't mean to diminish how supremely frustrating these quest placements can be, but they're very rarely genuinely impossible.
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: Bugged Quests
Posted: Tue Apr 07, 2020 11:37 am
by Jhonrock
Yes, yes, indeed, sometimes, this unnoticed switches are the culprits.
To deal with that, I've been using the 3D map A LOT, placing markings in all suspicious places and unexplored paths and, also, to look for secret passages.
But even factoring those cases, there's still these "unfinishable" dungeons.
Re: Bugged Quests
Posted: Tue Apr 07, 2020 1:44 pm
by Baler
If you run into this share your save game
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: Bugged Quests
Posted: Tue Apr 07, 2020 4:51 pm
by pango
Known issues with dungeons are listed
here.
And it would have been better to start a new thread instead of hijacking an existing one.