These archives are 1st person handheld weapons.
It looks like WEAPON03 is not used. Instead, the WEAPON03.CIF archive is a copy/paste of WEAPON04
Can someone pls also clarify the archives usage per weapon:
WEAPON00
WEAPON03
WEAPON04
Its about the length of the sword:
Short sword (Tanto) - I think this is WEAPON03
Medium (Katana ?) - ........
Long (Dai katana) - ........
It seems to me that all swords have same length in the game now, but when I check the Daggerfall Imaging, there is quite a difference between the archives, esp the 03 is shorter... 00 and 04 appear roughly similar, but its hard to tell.
Is WEAPON03.CIF archive really used in game?
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Is WEAPON03.CIF archive really used in game?
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- Hazelnut
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Re: Is WEAPON03.CIF archive really used in game?
All blades use 04 except for daggers which use 02. When I looked in imaging before, 00, 03, 04 look identical but I never looked closely.
Code: Select all
public static string GetWeaponFilename(WeaponTypes weaponType)
{
switch (weaponType)
{
case WeaponTypes.LongBlade:
return "WEAPON04.CIF";
case WeaponTypes.LongBlade_Magic:
return "WEAPO104.CIF";
case WeaponTypes.Staff:
return "WEAPON01.CIF";
case WeaponTypes.Staff_Magic:
return "WEAPO101.CIF";
case WeaponTypes.Dagger:
return "WEAPON02.CIF";
case WeaponTypes.Dagger_Magic:
return "WEAPO102.CIF";
case WeaponTypes.Mace:
return "WEAPON05.CIF";
case WeaponTypes.Mace_Magic:
return "WEAPO105.CIF";
case WeaponTypes.Flail:
return "WEAPON06.CIF";
case WeaponTypes.Flail_Magic:
return "WEAPO106.CIF";
case WeaponTypes.Warhammer:
return "WEAPON07.CIF";
case WeaponTypes.Warhammer_Magic:
return "WEAPO107.CIF";
case WeaponTypes.Battleaxe:
return "WEAPON08.CIF";
case WeaponTypes.Battleaxe_Magic:
return "WEAPO108.CIF";
case WeaponTypes.Bow:
return "WEAPON09.CIF";
case WeaponTypes.Melee:
return "WEAPON10.CIF";
case WeaponTypes.Werecreature:
return "WEAPON11.CIF";
default:
throw new Exception("Unknown weapon type.");
}
}
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- King of Worms
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Re: Is WEAPON03.CIF archive really used in game?
They are not the same
Its not only different resolutions but the blades are shorter for smaller variants. Its not really apparent, so I understand why it was harder to spot.
Would be cool to have all three blade weapons archives working properly in DFU
Its not only different resolutions but the blades are shorter for smaller variants. Its not really apparent, so I understand why it was harder to spot.
Would be cool to have all three blade weapons archives working properly in DFU
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Re: Is WEAPON03.CIF archive really used in game?
Do you know if classic uses them?
Been looking in DF imaging and 00 is the same as 04 but the palette is a bit different with a cream/yellow highlight.
However 03 is different in that the frame sizes are a bit shorter and it seems to use the same model but does look shorter in some frames I think.
Been looking in DF imaging and 00 is the same as 04 but the palette is a bit different with a cream/yellow highlight.
However 03 is different in that the frame sizes are a bit shorter and it seems to use the same model but does look shorter in some frames I think.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
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Re: Is WEAPON03.CIF archive really used in game?
Doesn't look to me like 03 is used in classic - just looking visually between tanto,shortsword,longsword, claymore - all look the same 04 set of images to me.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
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Re: Is WEAPON03.CIF archive really used in game?
Exactly as you stated.However 03 is different in that the frame sizes are a bit shorter and it seems to use the same model but does look shorter in some frames I think.
BTW: For magic weapons, there is only one archive used (same 04 suffix) - the other two are non-existent... so if standard weapons use only 04 as well, that would be consistent behavior than.. But if thats the case, its sad that a tantoo is looking the same as Dai katana when equipped
I have not tested it in vanilla yet, I need to loot some weapons etc..
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Re: Is WEAPON03.CIF archive really used in game?
Ever heard of a thing called a shop? Or is that not KoW style...King of Worms wrote: ↑Sat Mar 28, 2020 3:30 pm I have not tested it in vanilla yet, I need to loot some weapons etc..
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Re: Is WEAPON03.CIF archive really used in game?
Thanks for a reminder Yea thats not exactly a KoW way of things
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Re: Is WEAPON03.CIF archive really used in game?
..that being said. I can confirm that vanilla Daggerfall does NOT use those archives and all swords look the same.
On one hand thats good to know, as I can remove those archives from a Mod as its unnecessary bloat.
On the other hand, its sad that we cant have that feature. Because it meants, a small Tanto in a hand will look the same as Dai Katana :X
If we could add those archives - and do what Bethesda intended (because thats why the archives exists and have different dimensions and weapon cut-out) - it would open the possibility to have the short and medium length swords modded in.
If done right - they way you did the Horse with neck meshing - it could be extended to vanilla this way:
Short sword - 50% of length of the Long
Medium - 75% length of the long sword
Long sword - 100% length same as current
This could by done by cutting out the lower portion of the image by 25% or 50%
Dunno, just a idea. For now, I remove those archives from DREAM. So at least its now confirmed feature
Maybe that would be a nice way to expand the Combat overhaul by I3lessed viewtopic.php?f=14&p=41539#p41539
On one hand thats good to know, as I can remove those archives from a Mod as its unnecessary bloat.
On the other hand, its sad that we cant have that feature. Because it meants, a small Tanto in a hand will look the same as Dai Katana :X
If we could add those archives - and do what Bethesda intended (because thats why the archives exists and have different dimensions and weapon cut-out) - it would open the possibility to have the short and medium length swords modded in.
If done right - they way you did the Horse with neck meshing - it could be extended to vanilla this way:
Short sword - 50% of length of the Long
Medium - 75% length of the long sword
Long sword - 100% length same as current
This could by done by cutting out the lower portion of the image by 25% or 50%
Dunno, just a idea. For now, I remove those archives from DREAM. So at least its now confirmed feature
Maybe that would be a nice way to expand the Combat overhaul by I3lessed viewtopic.php?f=14&p=41539#p41539
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