0.10.21 (Win10) - Modded dungeon exit (day/night version) - not working anymore

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King of Worms
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0.10.21 (Win10) - Modded dungeon exit (day/night version) - not working anymore

Post by King of Worms »

So I have noticed the day/night variants of modded dungeon exit ceased to function in 0.10.21

I have tested it with my backup of 2020 / R1 where it used to work, but now it doesnt. It displays the day variant even during the night.

Im confused if its something on my side, but by reverting to the old backup I think Ive confirmed its not?

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pango
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Re: 0.10.21 (Win10) - Modded dungeon exit (day/night version) - not working anymore

Post by pango »

Seems to still work for me, with 0.10.21 and development versions)
I'm not sure what could have gone wrong
exut.jpg
exut.jpg (334.71 KiB) Viewed 880 times
Tested with quite a few mods even:

Code: Select all

Install script: deploy_DFU 1.2
Base game: daggerfall-unity_linux64-dev.zip (DEV)
Options: USE_HACKS=Y
Mod: DREAM Linux 2020-R1-5-2020-R1-1577192585.rar
Mod: Handpainted Models v183c - Linux.zip
Mod: FancyVitalIndicators.zip
Mod: EnhancedSky_2.1.1.zip
Mod: DistantTerrain_2.6.0.zip
Mod: Real Grass - Linux-20-2-8-1582650120.7z
Mod: HarvestableCrops_v1.0.0-rc.1.zip
Mod: VibrantWind_v0.5_.7z
Mod: BirdsInDaggerfall 2.0.zip
Mod: Taverns Redone-43-0-13-1581168270.zip
Mod: Windmills of Daggerfall.rar
Mod: VIOv4.rar
Mod: PostProcessing-v1.2.0-multi.zip
Mod: Telescope Linux Version-72-1-0-1581534008.zip
Mod: Convenient Clock-25-1-03-1569265588.zip
Mod: books.zip
Mod: Daggerfall-Soundtrack-RemasterV1.1.zip
Mod: SoundClips-2.1.zip
Mod: TediousTravel-0.4.2.zip
Mod: RoleplayRealism-0.9-16-v0-9-1582235234.zip
Mod: LootRealism-0.2-61-v0-2-1582662611.zip
Mod: Filling Food-65-1-1-1579217296.zip
Mod: Meaner Monsters-69-1-5-1584396255.zip
Mod: LevelUp Adjuster-68-1-2-0-1583343721.zip
Mod: Inventory Filter - Linux-59-1-3-1582745342.zip
Mod: Outfit Manager 2.0-62-2-0-1577263460.rar
Mod: WarmAshesV3.0.3.rar
Mod: Quest_Pack_1.zip
Mod: daggerfall-quests-master.zip
Mod: ArchaeologistsGuild-1.0-14-v1-0-1582667191.zip
Mod: DaggerfallSkyshards-24-1-0-1569094927.zip
Mod: Unleveled Mobs-51-0-7-3-1575940828.zip
Mod: Unleveled Quests-51-0-8-1-1576379724.zip
Mod: persistent dungeons.dfmod
Mod: Start Saver-71-1-0-1581240197.zip
Mod: df-unity.Autosave-Autosave-v0.9.0b.zip
Mod: DraftySecretDoors-1.4.zip
Installation: successful
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Re: 0.10.21 (Win10) - Modded dungeon exit (day/night version) - not working anymore

Post by BadLuckBurt »

Checking the output_log could maybe help to determine what's (not) happening.
DFU on UESP: https://en.uesp.net/w/index.php?title=T ... fall_Unity
DFU Nexus Mods: https://www.nexusmods.com/daggerfallunity
My github repositories with mostly DFU related stuff: https://github.com/BadLuckBurt

.

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Re: 0.10.21 (Win10) - Modded dungeon exit (day/night version) - not working anymore

Post by King of Worms »

Thats surprising and encouraging :) Thanks a lot for feedback... means its something on my side. I will test some more

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Re: 0.10.21 (Win10) - Modded dungeon exit (day/night version) - not working anymore

Post by King of Worms »

It appears its just this specific dungeon exit. Others are working, this one is stuck at day variant, even after transitions in/out, resting and other attempts to unstuck it.
SAVE353.rar
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Re: 0.10.21 (Win10) - Modded dungeon exit (day/night version) - not working anymore

Post by pango »

I confirm the issue, and it seems to happen if this character goes to other dungeons, so I suspect it happens for some characters, and not because of specific dungeons. But so far I'm clueless about how this could happen.
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Re: 0.10.21 (Win10) - Modded dungeon exit (day/night version) - not working anymore

Post by King of Worms »

Oh so its character bound, well that gets complicated :/ thanks for testing and confirmation.

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