[0.10.23] Soul Trap doesn't seem to work properly
Posted: Thu May 21, 2020 1:54 pm
I'm not 100% familiar with how Daggerfall's mechanics work, however I think the Soul Trap spell may not be working properly. Casting the spell on an enemy works fine. It says the "Trap Set" notification, it's what happens when the enemy dies that feels off. Occasionally when the enemy is killed, it will say "Trap Failed". Very rarely it will say "Trapped Soul". However, most of the time it just says nothing. So what? Is the soul trapped? Did it fail? I guess the game will get back to me later on that.
It doesn't feel like the spell should behave this way. Logically it should only be able to fail or succeed in capturing the soul. So I conclude that something must be wrong, or there is some game mechanic I don't know about that's causing this to happen. I am using mods, however none of them affect how spells work.
On a side note. One idea I have is that casting Soul Trap on an enemy should guarantee capturing the soul, Casting the spell is the part that should have a chance to fail. This may not fit with the vision of Daggerfall Unity, but for anyone with the know how, there's a mod idea for you.
It doesn't feel like the spell should behave this way. Logically it should only be able to fail or succeed in capturing the soul. So I conclude that something must be wrong, or there is some game mechanic I don't know about that's causing this to happen. I am using mods, however none of them affect how spells work.
On a side note. One idea I have is that casting Soul Trap on an enemy should guarantee capturing the soul, Casting the spell is the part that should have a chance to fail. This may not fit with the vision of Daggerfall Unity, but for anyone with the know how, there's a mod idea for you.