This game was started in 0.10.27. I upgraded to 0.10.28 and noticed several of the potion recipes in my inventory now report:
Recipe for Potion of <LocaleText-NotFound>
I don't know if this is an artifact of using a 0.10.27 save in 0.10.28, or if it's a regression (I did find some older forum posts about this similar thing in prior DFU versions)
Attaching a save made in 0.10.27. In the inventory of this character are several potion recipes. When loaded in 0.10.28 some of the recipes have this problem and some don't.
[0.10.28] Recipe for Potion of <LocaleText-NotFound>
- KovuCougar
- Posts: 61
- Joined: Thu Aug 27, 2020 3:32 am
[0.10.28] Recipe for Potion of <LocaleText-NotFound>
- Attachments
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- SAVE33.zip
- (729.72 KiB) Downloaded 130 times
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: [0.10.28] Recipe for Potion of <LocaleText-NotFound>
This should be resolved in 0.10.28, not sure if carryover issue or something I've missed. I'll move to bug reports to follow up on. Cheers!
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: [0.10.28] Recipe for Potion of <LocaleText-NotFound>
I tested your save under 0.10.28 and all potions & recipes are displaying correctly. Using "add potion 300" to add hundreds of test potions doesn't show any text failures.
Can you please confirm that you're using 0.10.28? The save was created under 0.10.27 as you say, which is before the bug was fixed. If not upgraded to 0.10.28 then bug will still be there.
Not sure if mods could also impact this? Worth testing with all mods disabled as well to ensure nothing is overriding the fix with older code.
Can you please confirm that you're using 0.10.28? The save was created under 0.10.27 as you say, which is before the bug was fixed. If not upgraded to 0.10.28 then bug will still be there.
Not sure if mods could also impact this? Worth testing with all mods disabled as well to ensure nothing is overriding the fix with older code.
- KovuCougar
- Posts: 61
- Joined: Thu Aug 27, 2020 3:32 am
Re: [0.10.28] Recipe for Potion of <LocaleText-NotFound>
Yeah, Daggerfall Unity Alpha v0.10.28 is displayed on the loading screen.
Went mod diving, found out that Roleplay Realism 1.0 seems to be the culprit.
With only that mod loaded, I get the <LocaleText-NotFound> bit. With all my other mods loaded except that, it doesn't happen, so that seems pretty smoking gunny.
I've reported that in the Roleplay & Realism thread as well: viewtopic.php?f=27&t=2298&p=50740
Went mod diving, found out that Roleplay Realism 1.0 seems to be the culprit.
With only that mod loaded, I get the <LocaleText-NotFound> bit. With all my other mods loaded except that, it doesn't happen, so that seems pretty smoking gunny.
I've reported that in the Roleplay & Realism thread as well: viewtopic.php?f=27&t=2298&p=50740
- Interkarma
- Posts: 7247
- Joined: Sun Mar 22, 2015 1:51 am
Re: [0.10.28] Recipe for Potion of <LocaleText-NotFound>
Thankyou for checking that. Yep, some mods override parts of the code which means fixes can be suppressed if the mod isn't updated with those changes as well. Now I have an answer if someone reports this again. Cheers!