How do I open QBN files?
Posted: Mon May 03, 2021 7:26 pm
Pardon my illiteracy regarding technology and modding in general, but how do I open the QBN files that make up quests? I've been trying to edit dialogue for a few days now, and nothing's worked. The files I've been trying to edit are k0c00y09.
From what I can see, quests are made up from two files, though the forums say differently, for some reason. Those 2 files are QBN and QRC. Opening QRC files is easy, I can use Notepad and the files open with minimal amounts of weird corrupted text. I can edit the text, and I did. I changed the dialogue that said: "�Oh hello, %pcf. =enemy_ would say hello too ... if %g still had a tongue." to: �Oh hello, %pcf. =enemy_ would say hello too ... if %g wasn't fuckin dead lmao."
I tested this dialogue change in-game and it showed the vanilla dialogue. I assume I have to change the .QBN file, but when I open it with Notepad and VSCode, all that comes up is a bunch of random characters. I know this means the words are in an unknown coding language, but what do I do?
I've also tried to open it with DFTools, but it crashed. It loaded all the other files fine, but froze instantly when I tried to get k0c00y09 open. I think it's related to how I edited the file, but it's too late to fix that, unless someone has a suggestion.
I'm sorry if that was illegible, or if the swear violates DFWorkshop Forums guidelines, but I'm honestly stuck. I've edited the sprites and stuff before to make my game worse, but that was nothing compared to whatever's happening now.
From what I can see, quests are made up from two files, though the forums say differently, for some reason. Those 2 files are QBN and QRC. Opening QRC files is easy, I can use Notepad and the files open with minimal amounts of weird corrupted text. I can edit the text, and I did. I changed the dialogue that said: "�Oh hello, %pcf. =enemy_ would say hello too ... if %g still had a tongue." to: �Oh hello, %pcf. =enemy_ would say hello too ... if %g wasn't fuckin dead lmao."
I tested this dialogue change in-game and it showed the vanilla dialogue. I assume I have to change the .QBN file, but when I open it with Notepad and VSCode, all that comes up is a bunch of random characters. I know this means the words are in an unknown coding language, but what do I do?
I've also tried to open it with DFTools, but it crashed. It loaded all the other files fine, but froze instantly when I tried to get k0c00y09 open. I think it's related to how I edited the file, but it's too late to fix that, unless someone has a suggestion.
I'm sorry if that was illegible, or if the swear violates DFWorkshop Forums guidelines, but I'm honestly stuck. I've edited the sprites and stuff before to make my game worse, but that was nothing compared to whatever's happening now.