Daggerfall Unity crashes on startup! (Help!)
- Jay_H
- Posts: 4072
- Joined: Tue Aug 25, 2015 1:54 am
- Contact:
Re: Daggerfall Unity crashes on startup! (Help!)
We'll want to see your error log again, after the full-screen crash happens
-
- Posts: 9
- Joined: Mon Jun 21, 2021 8:46 am
Re: Daggerfall Unity crashes on startup! (Help!)
The error log still says that some shaders aren't supported, when there are instances where the game obviously runs as intended. I'm planning to make a video on this issue, see how this works out.
-
- Posts: 9
- Joined: Mon Jun 21, 2021 8:46 am
Re: Daggerfall Unity crashes on startup! (Help!)
It seems like my issue was fixed fully, all I had to do was enable "ExclusiveFullscreenMode" in the settings configuration.. Still, one thing that bothers me a little is that ExclusiveFullscreen crashes the game on Alt + Tab. What is the main point of Exclusive Fullscreen?
- pango
- Posts: 3359
- Joined: Wed Jul 18, 2018 6:14 pm
- Location: France
- Contact:
Re: Daggerfall Unity crashes on startup! (Help!)
That's a feature of Unity, rendering directly to the screen buffer (eventually changing screen's resolution to game's resolution beforehand) instead of rendering to a window that fills the whole screen.
I wonder if what helps is the lower VRAM usage of exclusive mode:
https://support.unity.com/hc/en-us/arti ... orderless-
I wonder if what helps is the lower VRAM usage of exclusive mode:
https://support.unity.com/hc/en-us/arti ... orderless-
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart