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Re: Daggerfall Unity crashes on startup! (Help!)

Posted: Sat Jul 17, 2021 10:09 pm
by Jay_H
We'll want to see your error log again, after the full-screen crash happens ;)

Re: Daggerfall Unity crashes on startup! (Help!)

Posted: Wed Jul 21, 2021 6:23 pm
by AugaKem
The error log still says that some shaders aren't supported, when there are instances where the game obviously runs as intended. I'm planning to make a video on this issue, see how this works out.

Re: Daggerfall Unity crashes on startup! (Help!)

Posted: Mon Jul 26, 2021 5:55 pm
by AugaKem
It seems like my issue was fixed fully, all I had to do was enable "ExclusiveFullscreenMode" in the settings configuration.. Still, one thing that bothers me a little is that ExclusiveFullscreen crashes the game on Alt + Tab. What is the main point of Exclusive Fullscreen?

Re: Daggerfall Unity crashes on startup! (Help!)

Posted: Mon Jul 26, 2021 11:58 pm
by pango
That's a feature of Unity, rendering directly to the screen buffer (eventually changing screen's resolution to game's resolution beforehand) instead of rendering to a window that fills the whole screen.
I wonder if what helps is the lower VRAM usage of exclusive mode:
https://support.unity.com/hc/en-us/arti ... orderless-