[0.11.4] The max FOV cap of 80 is unreasonably small

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PizzaBoy
Posts: 5
Joined: Mon Jul 05, 2021 10:31 pm

[0.11.4] The max FOV cap of 80 is unreasonably small

Post by PizzaBoy »

Currently Daggerfall Unity has a maximum vertical FOV cap of 80 degrees. This cap is way too small by today's standards. Is it possible to change it to something like 117-120 degrees?
Last edited by PizzaBoy on Mon Jul 05, 2021 11:03 pm, edited 2 times in total.

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Ralzar
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Location: Norway

Re: [0.11.4] The max FOV cap at 80 is unreasonably small

Post by Ralzar »

I agree. But personally I use this:

https://www.nexusmods.com/daggerfallunity/mods/23

PizzaBoy
Posts: 5
Joined: Mon Jul 05, 2021 10:31 pm

Re: [0.11.4] The max FOV cap at 80 is unreasonably small

Post by PizzaBoy »

Ralzar wrote: Mon Jul 05, 2021 10:52 pm I agree. But personally I use this:

https://www.nexusmods.com/daggerfallunity/mods/23
This mod is hardly a solution. Using horizonal FOV hugely impairs ultrawide users or users with triple monitor setups.

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Interkarma
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Joined: Sun Mar 22, 2015 1:51 am

Re: [0.11.4] The max FOV cap of 80 is unreasonably small

Post by Interkarma »

Easy enough to change. It will available up to 120 degrees from 0.11.5. :)

https://github.com/Interkarma/daggerfal ... 0a2bfc8d69

PizzaBoy
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Joined: Mon Jul 05, 2021 10:31 pm

Re: [0.11.4] The max FOV cap of 80 is unreasonably small

Post by PizzaBoy »

Interkarma wrote: Tue Jul 06, 2021 12:02 am Easy enough to change. It will available up to 120 degrees from 0.11.5. :)

https://github.com/Interkarma/daggerfal ... 0a2bfc8d69
That's perfect. Thank you very much.

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