Shedungent inconsistance ?

Post here if you need help getting started with Daggerfall Unity or just want to clarify a potential bug. Questions about playing or modding classic Daggerfall should be posted to Community.
Post Reply
Shyva
Posts: 4
Joined: Tue Jul 13, 2021 7:26 pm

Shedungent inconsistance ?

Post by Shyva »

Hi,

I don't like to report potential bug because i'm playing on an heavy modded game but I think this one is probably not coming from mods. If someone can check... After hours in Shedungent i've use the tele2marker and I was in a "dead end". I don't see how to go there nor to out there, no teleporters either... (but i may be blind... and i'm sorry if it's a mistake). It's part of the main quest.
Attachments
SAVE336.7z
(151.11 KiB) Downloaded 44 times

User avatar
Ralzar
Posts: 2211
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: Shedungent inconsistance ?

Post by Ralzar »

I can’t open your save file at the moment, but there are no torches you can trigger?

Shyva
Posts: 4
Joined: Tue Jul 13, 2021 7:26 pm

Re: Shedungent inconsistance ?

Post by Shyva »

yes ! i've tried that but it was a very long session and i should have re-tried with a fresh restart, was beginning to be too laggy (very long session about 10h). So yes there is a torch, that's ok it opens a way... sorry for the bad bug report and thank you for your answer.

Post Reply