Health Point/Hit Point Generator When Leveling
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Re: Health Point/Hit Point Generator When Leveling
Tried making a video so you can see what I see. I reduced the size to 320x240 medium quality and the file is still too large to attach. What is the limit and I will try an whittle it down.
Thank you
Thank you
- Jay_H
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Re: Health Point/Hit Point Generator When Leveling
You'll probably want to upload it to a site like Google Drive, Youtube, Gfycat, or somewhere else. The forums' upload limit is far too small for a video
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Re: Health Point/Hit Point Generator When Leveling
Forgot about file sharing....my age is starting to show. I have attached a link that should get you the download of a video I made of leveling up. It is a link to jumpshare. It is a 74.4 Meg file. I am using my laptop that refreshes at 240hz. I have d3gear running with the frame rate in top right corner.
https://jmp.sh/b65Lswe
I didn't make the video of 50 levelings but I did about 15 or so and then I showed how if I rest for 3, 4, 5, 6 or 7 hours I will get 5 hit points.
https://jmp.sh/b65Lswe
I didn't make the video of 50 levelings but I did about 15 or so and then I showed how if I rest for 3, 4, 5, 6 or 7 hours I will get 5 hit points.
- Jay_H
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Re: Health Point/Hit Point Generator When Leveling
For the sake of convenience, I uploaded it to Youtube as an unlisted video. I'll delete it after this bug report gets closed.
- pango
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Re: Health Point/Hit Point Generator When Leveling
Maybe Time.frameCount should be used instead of Time.renderedFrameCount?
Time.renderedFrameCount is not documented, I found somebody mentionning its behavior changed with Unity 2018.2+ (not too sure of the version apparently):
https://arongranberg.com/astar/document ... gelog.html
and doesn't look significantly better as a sound of entropy: https://answers.unity.com/questions/933 ... er-1317756 (well, that post predates 2018.2.x, so who knows how it works now)
Either that, or a better seeding than Time.frameCount altogether.
Time.renderedFrameCount is not documented, I found somebody mentionning its behavior changed with Unity 2018.2+ (not too sure of the version apparently):
https://arongranberg.com/astar/document ... gelog.html
and doesn't look significantly better as a sound of entropy: https://answers.unity.com/questions/933 ... er-1317756 (well, that post predates 2018.2.x, so who knows how it works now)
Either that, or a better seeding than Time.frameCount altogether.
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Interkarma
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- Joined: Sun Mar 22, 2015 1:51 am
Re: Health Point/Hit Point Generator When Leveling
Thanks for video, and for uploading to YouTube Jay!
If this is the same save file you provided me, your current maximum health before levelup is 63. The range you can increase from HitPointsPerLevel is 4-8. An Endurance of 60 will also add +1 per level, so the range is really 5-9.
Watching your video, I can see your maximum health is increasing by a random amount on each levelup perfectly within that range.
Maybe you're looking at something different? Everything about health rolls per level look fine to me.
If this is the same save file you provided me, your current maximum health before levelup is 63. The range you can increase from HitPointsPerLevel is 4-8. An Endurance of 60 will also add +1 per level, so the range is really 5-9.
Watching your video, I can see your maximum health is increasing by a random amount on each levelup perfectly within that range.
Code: Select all
0:14 72 +9
0:30 72 +9
0:47 68 +5
1:01 70 +7
1:16 71 +8
1:31 72 +9
1:46 71 +8
2:02 70 +7
1:46 71 +8
2:03 70 +7
- pango
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Re: Health Point/Hit Point Generator When Leveling
You're right! That's the bonusPool that may need reseeding
Mastodon: @pango@fosstodon.org
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Interkarma
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Re: Health Point/Hit Point Generator When Leveling
Ah, good pick. I wasn't looking at bonus pool as the topic subject is about hit points, and even the first post is describing hit points and the class maximum of 8 per level.
Guitarron, are you actually referring to the bonus pool? This is the amount your attributes can increase each level. This is always a value between 4-6, it's unrelated to health or HitPointsPerLevel of class.
Edit: I've made a change to reseed bonus pool, as that's probably what Guitarron meant. I'm getting a number between 4-6 now when savescumming levelups.
Guitarron, are you actually referring to the bonus pool? This is the amount your attributes can increase each level. This is always a value between 4-6, it's unrelated to health or HitPointsPerLevel of class.
Edit: I've made a change to reseed bonus pool, as that's probably what Guitarron meant. I'm getting a number between 4-6 now when savescumming levelups.
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Re: Health Point/Hit Point Generator When Leveling
oh duh. I am so narrow sighted. Yes. It isn't the health, it is the points that can be awarded to the different attributes the char has. Sheesh. Sorry about that. Sometimes I can't see the forest through the trees.
Thank you!!
Thank you!!
- Interkarma
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Re: Health Point/Hit Point Generator When Leveling
You're welcome! Happy we could identify a problem and fix it. I'm also grateful Pango picked up on the actual problem and helped.