This is probably the same for other guilds with opening/closing time, FG is just the one I notice it in.
This is how this has always acted in DFU, not sure if it is same in classic, but I felt it was worth mentioning to simply have it considered if it's worth doing something about.
If you enter a FG during opening hours and rest/loiter inside until after closing time, the NPCs are all still there and working as normally. If you exit the guild you are unable to re-enter but I assume that if you break in the NPCs will be gone.
However, if you then save and load within the guild, the game probably re-checks the opening times and does not load in the npcs.
This is weirdly inconsistent as you can then keep NPCs there 24/7 as long as you do not load to a time when the FG is closed.
Maybe have some kind of check for this on finished rest/loiter?
Fighter Guild NPCs and opening hours
- Ralzar
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- Jay_H
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Re: Fighter Guild NPCs and opening hours
For the sake of reference, this is how classic functioned; you had to avoid loading your game if you wanted the NPCs to remain around for services. But a remaining question is whether DFU should function this way.
- pango
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Re: Fighter Guild NPCs and opening hours
NPCs staying around if you don't leave the guild was done on purpose by Hazelnut so players could use the classic trick of training twice a day by sleeping inside the fighters guild: https://github.com/Interkarma/daggerfal ... /pull/1466
The only thing that could be considered a bug is NPCs disappearing if you reload; But as Jay_H said, at least it's consistent with classic
The only thing that could be considered a bug is NPCs disappearing if you reload; But as Jay_H said, at least it's consistent with classic
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When a measure becomes a target, it ceases to be a good measure.
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When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart
- Hazelnut
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Re: Fighter Guild NPCs and opening hours
It started when I wanted shopkeepers to not leave their shops when they close until you (the suspicious player) leave. Thanks for Pango for digging up that PR convo.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods