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lower part of character sheet not visible with classic HUD?

Posted: Wed Sep 08, 2021 9:23 pm
by Opcero
Image

It looks like I can't see my crystal slots in the bottom left corner. I'm using 640x400 retro rendering and 1024x768 screen resolution (I think I read that gives the best "classic" aspect ratio?). Everything else in game seems great.

Re: lower part of character sheet not visible with classic HUD?

Posted: Wed Sep 08, 2021 9:38 pm
by Ralzar
Crystal slots are above the text “Crystals”.

Re: lower part of character sheet not visible with classic HUD?

Posted: Wed Sep 08, 2021 10:03 pm
by Opcero
:oops: :oops: :oops:

Re: lower part of character sheet not visible with classic HUD?

Posted: Wed Sep 08, 2021 10:34 pm
by pango
Daggerfall UI oddities...

Like reputations (during character creation) being written vertically with a unique layout, when in all other cases where you have to balance or distribute amounts (abilities, skills bonus points,...) the same kind of interface (not sure if it has an official name, but UpDownSpinner in DFU code) is used:
exchangebox.jpg
exchangebox.jpg (43.36 KiB) Viewed 743 times
I kind of get the reputations case is different (positive or negative numbers, small values more amendable to graphic representation), but at the same time it totally breaks consistency (for something that's not very ergonomic too)...

Re: lower part of character sheet not visible with classic HUD?

Posted: Wed Sep 08, 2021 11:40 pm
by Interkarma
For better retro looks, also enable the "free scaling" option under Advanced > Interface in startup UI.

It sounds like you have the retro rendering setup with correct resolutions. The above setting will also scale UI to fit the view area. Incidentally, it will also help with the problem in screenshot, as the inventory UI will fill the whole display area like it does in classic.

Re: lower part of character sheet not visible with classic HUD?

Posted: Wed Sep 08, 2021 11:42 pm
by Interkarma
pango wrote: Wed Sep 08, 2021 10:34 pm the same kind of interface (not sure if it has an official name, but UpDownSpinner in DFU code)
These are legitimately called spinners. :)

https://en.wikipedia.org/wiki/Spinner_(computing)

Though DF has it's own weird take on it, as usual, with the spinner moving around and distributing some other value. It's nothing if not consistently inconsistent. :lol: