Is [0.12.3] crashing more frequently?

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andromacus
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Is [0.12.3] crashing more frequently?

Post by andromacus »

Hello, I'm playing with 0.12.3 (with several mods installed), and I noticed that at least on my laptop seems to be much more likely to crash than the previous versions. I would say that the game crashes every 5-10 minutes. It could happen when I enter a new location, when I access to inventory, when I speak with a merchant or browse a shop shelf. Luckily I have the habit of saving very frequently so I can live with this, but I would like to know if I'm the only one experiencing such a great amount of crashed or if it is a known issue.

Anybody having the same experience?

Thanks so much!

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Shapur
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Re: Is [0.12.3] crashing more frequently?

Post by Shapur »

andromacus wrote: Sat Oct 09, 2021 5:08 pm Hello, I'm playing with 0.12.3 (with several mods installed), and I noticed that at least on my laptop seems to be much more likely to crash than the previous versions. I would say that the game crashes every 5-10 minutes. It could happen when I enter a new location, when I access to inventory, when I speak with a merchant or browse a shop shelf. Luckily I have the habit of saving very frequently so I can live with this, but I would like to know if I'm the only one experiencing such a great amount of crashed or if it is a known issue.

Anybody having the same experience?

Thanks so much!
Probably some mod / mods causing this. Could you share your modlist?
Link to my github here.
And here is my nexus profile.

andromacus
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Re: Is [0.12.3] crashing more frequently?

Post by andromacus »

Of course! Here is it.

Actually, I haven't realized how many mods I have installed until I wrote them down! :D that could be possibly a cause. I have also to say however that I should have added just few mods in comparison to the previous version, which seemed more stable on my laptop. Let me know if you have any idea or suggestion.

Thanks a lot!

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Shapur
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Re: Is [0.12.3] crashing more frequently?

Post by Shapur »

On the Nexus description of No dice stand: "Made obsolete by LevelUp Adjuster mod by Ralzar which has many more features.". Skilled spells should be replaced with Unleveled Spells.
But that shouldn't be causing crashes I don't think. Hm

Could you send you player.log (after it crashes)?
Does the game crash without any mods enabled?
Link to my github here.
And here is my nexus profile.

andromacus
Posts: 113
Joined: Sat May 23, 2020 9:07 am

Re: Is [0.12.3] crashing more frequently?

Post by andromacus »

Hello Shapur, first of all thanks a lot for trying to solve my issue.

About "No Dice" I installed it just yesterday, but I was noticing the same crash issue since a while, so - as you wrote - it is unlikely that it is due to this one. Could you please tell me how to retrieve the player.log file? I searched on my pc but cannot find any file with that name.

Thanks again for your help!

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Shapur
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Re: Is [0.12.3] crashing more frequently?

Post by Shapur »

You can find the info here.
Link to my github here.
And here is my nexus profile.

andromacus
Posts: 113
Joined: Sat May 23, 2020 9:07 am

Re: Is [0.12.3] crashing more frequently?

Post by andromacus »

Thanks, I found the file, the last crash happened while I was in a dungeon and tried to open the Map.

Problem now is that it seems I cannot send the file here. When I try to attach the file, the site tells me it is an invalid extension. I also tried to convert it in ".txt" but nothing changes. Any way I can send the log to you in private message?

Thanks again

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pango
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Re: Is [0.12.3] crashing more frequently?

Post by pango »

Try making a zip archive out of it
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andromacus
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Re: Is [0.12.3] crashing more frequently?

Post by andromacus »

Thanks!

File is now in attachment, thanks to everyone who could retrieve any useful hint from it!

Thanks again
Attachments
Player.zip
(23.01 KiB) Downloaded 43 times

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pango
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Re: Is [0.12.3] crashing more frequently?

Post by pango »

Game is running out of memory

Code: Select all

OutOfMemoryException: Out of memory
  at (wrapper managed-to-native) System.Object.__icall_wrapper_ves_icall_array_new_specific(intptr,int)
  at DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallAutomapWindow.Setup () [0x00289] in <32530fe36c404882a1200bd67cdb7bf9>:0 
  at DaggerfallWorkshop.Game.UserInterfaceWindows.DaggerfallAutomapWindow.OnPush () [0x0000e] in <32530fe36c404882a1200bd67cdb7bf9>:0 
  at DaggerfallWorkshop.Game.UserInterface.UserInterfaceManager.AddWindow (DaggerfallWorkshop.Game.UserInterface.IUserInterfaceWindow window) [0x0000c] in <32530fe36c404882a1200bd67cdb7bf9>:0 
  at DaggerfallWorkshop.Game.UserInterface.UserInterfaceManager.PushWindow (DaggerfallWorkshop.Game.UserInterface.IUserInterfaceWindow window) [0x00000] in <32530fe36c404882a1200bd67cdb7bf9>:0 
  at DaggerfallWorkshop.Game.DaggerfallUI.ProcessMessages () [0x00607] in <32530fe36c404882a1200bd67cdb7bf9>:0 
at DaggerfallWorkshop.Game.DaggerfallUI.Update () [0x0009f] in <32530fe36c404882a1200bd67cdb7bf9>:0

Code: Select all

DFTFU 1.9.0: operatingSystem | Windows 8.1  (6.3.0) 64bit 
DFTFU 1.9.0: Is64BitOperatingSystem | True
DFTFU 1.9.0: Is64BitProcess | False
You're running the 32bit version on a 64bit operating system, is that on purpose? That limits the memory available to the process (to 2GB or 3GB, I don't remember)

They're other errors in the log, but I assume they're unrelated to the crash
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