[0.13.1&2] Text not aligned properly in 4:3 retro rendering mode

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MrFlibble
Posts: 248
Joined: Sat Jan 27, 2018 10:43 am

[0.13.1&2] Text not aligned properly in 4:3 retro rendering mode

Post by MrFlibble »

I'm playing in the 4:3 retro rendering mode which I enabled by selecting a 4:3 resolution and the 640x400 rendering option in the Advanced settings.

In this mode, certain in-game text is not aligned properly, such as:
  • rest, loiter and map search prompt overlaps with the actual input numbers/text (screenshots below)
  • some quest dialogue text and message text lines do not fit into text boxes
  • books are likely affected as well, but I did not check this
Screenshots:
bandicam 2021-11-13 22-48-31-760.png
bandicam 2021-11-13 22-48-31-760.png (193.42 KiB) Viewed 156 times
bandicam 2021-11-13 22-42-28-050.png
bandicam 2021-11-13 22-42-28-050.png (79 KiB) Viewed 156 times
bandicam 2021-11-13 22-40-03-844.png
bandicam 2021-11-13 22-40-03-844.png (200.16 KiB) Viewed 156 times

haloterm
Posts: 325
Joined: Sat Feb 16, 2019 5:21 am

Re: [0.13.1&2] Text not aligned properly in 4:3 retro rendering mode

Post by haloterm »

Hm, not happening here. Do you use mods? If yes, have you tried pure vanilla?

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Interkarma
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Joined: Sun Mar 22, 2015 1:51 am

Re: [0.13.1&2] Text not aligned properly in 4:3 retro rendering mode

Post by Interkarma »

There's already an open issue here.

viewtopic.php?f=31&t=2686

I haven't given this any priority, but it will be fixed before 1.0.

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MrFlibble
Posts: 248
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Re: [0.13.1&2] Text not aligned properly in 4:3 retro rendering mode

Post by MrFlibble »

haloterm wrote: Sat Nov 13, 2021 8:03 pm Hm, not happening here. Do you use mods? If yes, have you tried pure vanilla?
No, no mods, but I should have mentioned that the Free Scaling option is on.

It's the exact same issue that Interkarma linked to from an earlier version.

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Interkarma
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Joined: Sun Mar 22, 2015 1:51 am

Re: [0.13.1&2] Text not aligned properly in 4:3 retro rendering mode

Post by Interkarma »

As part of my retro mode rendering review, I've pushed a fix for this issue that will be included with 0.13.3 preview release.

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