With all the respect Midnightprince, your post has no ground.
"texture atlas thing wasn't messing up" - you have no idea how misc super atlas overflow manifests. I remember you posting a screenshot in my thread with a bugged ceiling lamp, and that bug was caused by atlas overflow, and the lamp is from one of the misc texture sets merged in the super atlas so please...
Ive spend 100s of hours on this, monitoring the engine behavior, memory usage, paging file usage, vram usage... Do you really need to come here and tell me the issues I face and describe here and around all the forums for a month are not a problem? And that is supposed to help with what?
"The game seems to run at about 2 to 3 gigs with all the mods and textures working" - seems? 2 - 3 gigs of what? RAM, VRAM, PAGING FILE? What do you mean by "all the mods" anyway?
I understand well you like to write and post and I appreciated it the whole time, but this is not the place and this is not the way right here.
Btw, I know you have 24gb ram, so maybe that is the cause why "memory thing" happened to you only once? I remember you have not even used MSI Afterburner, when I wanted exact figures from you...
Who knows because you described your setup like this:
"24 gigs@1333 I think ?
GTX 1050TI OC 4 gigs.
Total vid mem is 16+ gigs."
...yes, makes sense.
Listen, Im not here to bash you, but you dont seem to be on the tech side. Im not either, but I dont come to your threads, where you try to describe the problems you facing when you create mods to the game, and I dont tell you and others these issues are not a problem. Im afraid you do not realize some things right now.
To me, this is upsetting and also insulting, I cant help it, sorry!
Here is YOUR OWN PICTURE capturing ATLAS OVERFLOW - the thing you say doesnt exists now all of sudden while using the same build 92 - and I will end it here
- Light.jpg (523.59 KiB) Viewed 4545 times