Re: Reload/Refresh Textures
Posted: Tue Jan 30, 2018 6:02 pm
Hi there,
I have been trying to replicate your problem, but I see no issues with memory usage. Do you have some special unique savegame which behaves like this? I am using process explorer to monitor the DFU process, so I can not really compare it with your data.
On my system, DFU process is mostly hovering aroung 2,5GB working set, with peak somewhere above 4GB. Lots of traveling and loading involved, but not really extensive playing, only random traveling for 5 minutes or so.
My system: Win7 64bit; 16GB RAM; pagefile OFF; 64bit DFU builds #95 and #96 (no texture mods, applied mods: enhanced sky, birds, real grass, vibrant wind, distant terrain, post processing).
I have been trying to replicate your problem, but I see no issues with memory usage. Do you have some special unique savegame which behaves like this? I am using process explorer to monitor the DFU process, so I can not really compare it with your data.
On my system, DFU process is mostly hovering aroung 2,5GB working set, with peak somewhere above 4GB. Lots of traveling and loading involved, but not really extensive playing, only random traveling for 5 minutes or so.
My system: Win7 64bit; 16GB RAM; pagefile OFF; 64bit DFU builds #95 and #96 (no texture mods, applied mods: enhanced sky, birds, real grass, vibrant wind, distant terrain, post processing).