Question about lighting and melee control

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Jammer
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Re: Question about lighting and melee control

Post by Jammer » Sun Jan 14, 2018 8:09 pm

TheLacus wrote:Ifkopifko is correct. Alternatively, you can disable all mods globally from game settings and it shouldn't load textures anymore.
Is this done from the launch screen or is it some configuration file? I've tried disabling the mods individually, and also un-checking "Support for graphical mods" but it still shows up.

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TheLacus
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Re: Question about lighting and melee control

Post by TheLacus » Sun Jan 14, 2018 9:50 pm

That's the one. I just checked and i think the texture in your screenshot is 123.2, which has no metallicgloss map but an xml file. It's called 123_2-0.xml, so remove it or lower smoothness from current 0.7 :) Of course this may have negative effects on reflection mod functionalities, just saying that this is probably where gloss is coming from.
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

Jammer
Posts: 7
Joined: Thu Dec 28, 2017 10:05 pm

Re: Question about lighting and melee control

Post by Jammer » Mon Jan 15, 2018 7:32 am

TheLacus wrote:That's the one. I just checked and i think the texture in your screenshot is 123.2, which has no metallicgloss map but an xml file. It's called 123_2-0.xml, so remove it or lower smoothness from current 0.7 :) Of course this may have negative effects on reflection mod functionalities, just saying that this is probably where gloss is coming from.
Removing the texture folder did work, thanks. Not sure if my reflections mod was working correctly anyway, usually the water doesn't appear reflective I think only one time I saw it.

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