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Map fragments

Posted: Thu Feb 08, 2018 7:57 pm
by Aeuc
I'm still running around in live build #98 and I found what I'm calling for now a tavern fragment on the map of Eastbridge. There is no building under this fragment, it is over a street with a tree and the buildings adjacent to it are residences. This is the first occurrence I've seen so far, but I'll keep you posted. Hopefully, it's easy to remove the fragment. I took a photo to help pinpoint the fragment. I actually had a hard time trying to decide what to name the subject of this post, so feel free to change it to what sounds best. :)

Re: Map fragments

Posted: Thu Feb 08, 2018 8:49 pm
by Aeuc
I found this again in the town of Grayhead Hall, same tree there. I think somehow that tree is causing the tavern fragment on maps.

Re: Map fragments

Posted: Thu Feb 08, 2018 9:48 pm
by Nystul
thanks for reporting. interesting - will put that on the todo list

Re: Map fragments

Posted: Thu Feb 08, 2018 9:59 pm
by Midknightprince
It's just how classic is.
If I find a bug (or something strange), I first check to see how it is in classic daggerfall...

Viola !

Re: Map fragments

Posted: Thu Feb 08, 2018 10:20 pm
by Aeuc
Midknightprince, yes, that fragment exists in the original.. there are many things in the original that were never fixed. If there is some way to remove the fragment to clean up the map, is all I was pointing out. It would look cleaner and there is obviously no tavern where that fragment is. I do run Daggerfall in Dosbox, I guess I should of double checked and referenced it before posting, but I didn't.. my bad. :oops:

Re: Map fragments

Posted: Thu Feb 08, 2018 10:28 pm
by Interkarma
It's OK, thanks for reporting. :)

I generally don't consider artifacts from original game data as bugs in Daggerfall Unity (unless it turns into a game-breaking problem). There's no easy way to fix random issues like these, as users have to provide their own set of game files.

Maybe one day post 1.0, and if I have the green light for a standalone distribution, small glitches like this can be actively patched out of the bundled source data.

Re: Map fragments

Posted: Thu Feb 08, 2018 10:37 pm
by Aeuc
No problem. I'll continue my town to town running. I'm currently halfway finished with towns in the Daggerfall region then I'll move on to another region. It's taking some time, but seems the only way to be sure no shelves are skipped or buildings not being labeled on maps. I'll keep you posted on my progress. :)

Re: Map fragments

Posted: Thu Feb 08, 2018 10:41 pm
by Interkarma
Cheers, that's a great way to catch little problems we've missed. Just keep doing your thing. :)