Re: Pickpocketing rats and towns people
Posted: Sun Feb 18, 2018 4:59 am
Could be. To me it seems like the correct way for a fledgling thief to play is to be picking from townspeople and running from the guards, though
I think I may implement a setting with three values:
0 (default) = current behavior, you can pickpocket from townspeople and enemy classes. Same selection as early Daggerfall versions.
1 = you can also pickpocket from the other enemies. Same selection as later Daggerfall versions.
2 = you can pickpocket from townspeople, enemy classes, and enemies who it seems like you should be able to. I'm thinking: vampires, vampire ancients, giants, orcs, daedroths, daedra seducers (pre-transform), daedra lords, liches, ancient liches. Basically anything that looks like it might have a "pocket" or similar to pick from.
Another way to do it would be to allow pickpocketing for any opponent who carries gold, which would leave out animals, but it would include enemies who don't look like they have anything to pick from (nymphs, imps, skeletal warriors, etc.). But it would be kind of cool if it removed from the actual gold amount they carry. Maybe you could even pickpocket items like in later TES games.
It would also be nice if we could pick from flat NPCs in buildings, but this opens up new problems, like adding response from castle guards if you pickpocket someone in the castle, or disabling pickpocket from naked NPCs.
I generally have been avoiding adding design decisions beyond what classic has because these kinds of considerations come up, it affects game balance, other people might not agree with the decisions I make, and I think we should focus on getting classic's features in first. But yeah, I might add in some third setting here, no promises on anything, though.
I think I may implement a setting with three values:
0 (default) = current behavior, you can pickpocket from townspeople and enemy classes. Same selection as early Daggerfall versions.
1 = you can also pickpocket from the other enemies. Same selection as later Daggerfall versions.
2 = you can pickpocket from townspeople, enemy classes, and enemies who it seems like you should be able to. I'm thinking: vampires, vampire ancients, giants, orcs, daedroths, daedra seducers (pre-transform), daedra lords, liches, ancient liches. Basically anything that looks like it might have a "pocket" or similar to pick from.
Another way to do it would be to allow pickpocketing for any opponent who carries gold, which would leave out animals, but it would include enemies who don't look like they have anything to pick from (nymphs, imps, skeletal warriors, etc.). But it would be kind of cool if it removed from the actual gold amount they carry. Maybe you could even pickpocket items like in later TES games.
It would also be nice if we could pick from flat NPCs in buildings, but this opens up new problems, like adding response from castle guards if you pickpocket someone in the castle, or disabling pickpocket from naked NPCs.
I generally have been avoiding adding design decisions beyond what classic has because these kinds of considerations come up, it affects game balance, other people might not agree with the decisions I make, and I think we should focus on getting classic's features in first. But yeah, I might add in some third setting here, no promises on anything, though.