Legacy Deferred

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Gudadantza
Posts: 37
Joined: Wed Aug 09, 2017 11:12 am

Legacy Deferred

Post by Gudadantza » Tue Mar 20, 2018 11:54 am

Testing the last build of DaggerfallUnity in my temporal horrible laptop APU ( My slightly higher previous crap laptop died :)) I have used "legacy deferred" option for testing performance. I`d like to know exactly what this option is because I noticed the interiors performance is better but the general outdoors performance is a bit worse.

What this option implies? is inferior? no dinamic lights or so? Does it reffer to dynamic shadows/lighting only?

Thanks and greetings

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Interkarma
Posts: 3036
Joined: Sun Mar 22, 2015 1:51 am

Re: Legacy Deferred

Post by Interkarma » Tue Mar 20, 2018 12:46 pm

It's just the pre Unity 5.0 deferred render path, which is now called legacy deferred. It's a little easier on older hardware but you should keep it disabled if you can. The material support isn't as good and lights will be flickery.

Gudadantza
Posts: 37
Joined: Wed Aug 09, 2017 11:12 am

Re: Legacy Deferred

Post by Gudadantza » Tue Mar 20, 2018 1:32 pm

Yes, I've noticed the lighting and shadows are glitchy

Thanks

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