Build #107 Enemy Spawning When They Shouldn't

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R.D.
Posts: 261
Joined: Fri Oct 07, 2016 10:41 am

Re: Build #107 Enemy Spawning When They Shouldn't

Post by R.D. » Sat May 05, 2018 4:20 pm

Classic doesn't spawn random encounters in towns by loitering.
Not just in towns, random encounters are prevented from spawning at all in classic when loitering (I believe quest-related enemies can spawn). Since you can't sleep outside in towns you have to encounter random enemies that spawn outside at night in "real-time" in classic.

R.D.
Posts: 261
Joined: Fri Oct 07, 2016 10:41 am

Re: Build #107 Enemy Spawning When They Shouldn't

Post by R.D. » Sat May 05, 2018 4:23 pm

Sometimes it says "you cannot rest when enemies are nearby", sometimes not.
Yes I've noticed this, too. I think Interkarma may have alleviated this but you can still pile up a lot of monsters if you sleep outside for a long time.

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Interkarma
Posts: 3370
Joined: Sun Mar 22, 2015 1:51 am

Re: Build #107 Enemy Spawning When They Shouldn't

Post by Interkarma » Sat May 05, 2018 8:40 pm

I've noticed I still have more work to do on breaking rest for spawns. Will loop back soon and give it another pass.

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Kamer
Posts: 113
Joined: Mon Mar 05, 2018 9:26 pm

Re: Build #107 Enemy Spawning When They Shouldn't

Post by Kamer » Tue May 15, 2018 1:53 am

I quite enjoy loitering in town only to forget that I'm a wanted murderous criminal so when I get done loitering an army of City Guardsmen rush after me.

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