Updated Builds September 2018

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Interkarma
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Updated Builds September 2018

Post by Interkarma » Sat Sep 08, 2018 3:15 am

New builds are now available, with lots of fun new features to play with. The blog post goes into more detail than I can post here.

https://www.dfworkshop.net/daggerfall-u ... mber-2018/

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Flylighter
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Re: Updated Builds September 2018

Post by Flylighter » Sat Sep 08, 2018 4:37 am

That mention about jumping from rooftop to rooftop! I can't tell you how happy that made me :D

What an outrageously hype-laden update. You're all doing such great work!

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Jay_H
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Re: Updated Builds September 2018

Post by Jay_H » Sat Sep 08, 2018 4:52 am

Awesome. Usable magic items make non-spellcasters much more viable. Not lacking too many features now.
Check out the Daggerfall Unity mod page on ModDB.

I rarely read instructions well the first time. Tell me to re-read them. I'll do it.

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pango
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Re: Updated Builds September 2018

Post by pango » Sat Sep 08, 2018 8:39 am

Another great release, thank you to all who contributed!

I love the videos too, they always make my imagination go wild :D
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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King of Worms
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Re: Updated Builds September 2018

Post by King of Worms » Sat Sep 08, 2018 12:03 pm

Wow, what an update and what an pace!!

"With the great people involved and the progress already made, I can’t see any technical roadblocks between now and reaching parity with classic Daggerfall sometime in the next several months. All of the really challenging problems are solved and the bulk of features are now in reasonable working order" - Dreams really come true my friends :o :o :o

Thanks everybody!!!

Jukic
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Re: Updated Builds September 2018

Post by Jukic » Sat Sep 08, 2018 6:55 pm

Wow DagerfallUnity team,

what a push. Congrats to all!

charlieg
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Re: Updated Builds September 2018

Post by charlieg » Tue Sep 11, 2018 12:00 pm

Looking at the roadmap, you might have to skip releases 0.5/0.6 and bump straight to 0.7 or maybe even 0.8!

https://www.dfworkshop.net/projects/dag ... y/roadmap/

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Interkarma
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Re: Updated Builds September 2018

Post by Interkarma » Tue Sep 11, 2018 12:05 pm

Yep, it's looking nice and green in there. :) What I'm going to do instead is pause on each milestone and spend time fixing bugs and refining things. I expect that 0.6 > 0.7 > 0.8 will be almost completely bug fixes.

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Ferital
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Re: Updated Builds September 2018

Post by Ferital » Mon Sep 17, 2018 7:56 am

Impressive! DF Unity is nothing more that the future or the Elder Scrolls :)

FilthyCasual523
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Re: Updated Builds September 2018

Post by FilthyCasual523 » Wed Sep 19, 2018 3:10 am

Ferital wrote:
Mon Sep 17, 2018 7:56 am
Impressive! DF Unity is nothing more that the future or the Elder Scrolls :)
I've said it before and I'll say it again -- if this amazing team pulls this off (and from what I've seen, they've very much got it in them to do so!), DFU will become THE way to play Daggerfall. Period.

I've seen many a "remake" mod in my day, for Oblivion, Fallout New Vegas, Morrowind... but this is the one I have the most faith in. I'll continue putzing around in the Illiac Bay and reporting any bug I find, no matter how small. Hopefully that doesn't get too annoying for you guys. XD

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