Remastering Daggerfall
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- Posts: 13
- Joined: Sun Jun 28, 2015 9:12 am
Re: Remastering Daggerfall
This is fantastic news! I've been following DaggerXL's development for as long as it's been around, but began losing hope that a real Daggerfall remaster would ever happen.
- Arl
- Posts: 202
- Joined: Sun Mar 22, 2015 10:57 am
Re: Remastering Daggerfall
BY THE NINE! Things just can't get better!
I can't be thankful enough for your efforts and the amazing things other developers are making with your tools. I feel bad for not being able to help with anything, but thanks to this I'm motivated again, so I will resume my HD remakes of Daggerfall's assets.
I can't be thankful enough for your efforts and the amazing things other developers are making with your tools. I feel bad for not being able to help with anything, but thanks to this I'm motivated again, so I will resume my HD remakes of Daggerfall's assets.
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- Posts: 59
- Joined: Tue Jul 21, 2015 1:12 pm
Re: Remastering Daggerfall
Really great news. I think this could be the way to really ignite the community passion. As you say, too many probably come here then find nothing immediately for them aside from screenshots and future promise.
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- Posts: 13
- Joined: Sun Jun 28, 2015 9:12 am
Re: Remastering Daggerfall
My coding skills are nil, but I'd like to contribute in some way. Maybe I'll give a crack at redrawing some flats in higher resolution.
If Phobos is around, I'd love to pick his brain about that :)
If Phobos is around, I'd love to pick his brain about that :)
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- Posts: 8
- Joined: Fri Jun 12, 2015 11:14 pm
Re: Remastering Daggerfall
This is now the best thing from Australia. Thank you. I still need to set up a Windows partition, but once I do I'm going to try as hard as possible to be involved.
- Arl
- Posts: 202
- Joined: Sun Mar 22, 2015 10:57 am
Re: Remastering Daggerfall
[quote="Aliem"]My coding skills are nil, but I'd like to contribute in some way. Maybe I'll give a crack at redrawing some flats in higher resolution.
If Phobos is around, I'd love to pick his brain about that :)[/quote]
I don't know what do you mean by "picking my brain about that" (sorry, English isn't my mother tongue), but feel free to remake anything you want.
Daggerfall graphical assets are vast, so any contribution count, I'm going to continue my goal of remaking the UI graphics, here's an example of what I mean by that: http://phobosa.deviantart.com/art/Dager ... _changes=1
If Phobos is around, I'd love to pick his brain about that :)[/quote]
I don't know what do you mean by "picking my brain about that" (sorry, English isn't my mother tongue), but feel free to remake anything you want.
Daggerfall graphical assets are vast, so any contribution count, I'm going to continue my goal of remaking the UI graphics, here's an example of what I mean by that: http://phobosa.deviantart.com/art/Dager ... _changes=1
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- Posts: 13
- Joined: Sun Jun 28, 2015 9:12 am
Re: Remastering Daggerfall
[quote="Phobos Anomaly"][quote="Aliem"]My coding skills are nil, but I'd like to contribute in some way. Maybe I'll give a crack at redrawing some flats in higher resolution.
If Phobos is around, I'd love to pick his brain about that :)[/quote]
I don't know what do you mean by "picking my brain about that" (sorry, English isn't my mother tongue), but feel free to remake anything you want.
Daggerfall graphical assets are vast, so any contribution count, I'm going to continue my goal of remaking the UI graphics, here's an example of what I mean by that: http://phobosa.deviantart.com/art/Dager ... _changes=1[/quote]
It means I'd like to chat with you about how you make your artwork; I think your stuff should be the basis for any high-ressing. :)
If Phobos is around, I'd love to pick his brain about that :)[/quote]
I don't know what do you mean by "picking my brain about that" (sorry, English isn't my mother tongue), but feel free to remake anything you want.
Daggerfall graphical assets are vast, so any contribution count, I'm going to continue my goal of remaking the UI graphics, here's an example of what I mean by that: http://phobosa.deviantart.com/art/Dager ... _changes=1[/quote]
It means I'd like to chat with you about how you make your artwork; I think your stuff should be the basis for any high-ressing. :)
- Biboran
- Posts: 277
- Joined: Thu Jun 25, 2015 8:26 pm
Re: Remastering Daggerfall
Excellent!
But on the XL Forums I have seen much more different processing interface.
For example, there was a quest Journal and all was be more like another TES games. It will be like small demonstration on flash or something... I don't remember. It was Lazaroth's Modern UI! Yeah, that was cool.
But on the XL Forums I have seen much more different processing interface.
For example, there was a quest Journal and all was be more like another TES games. It will be like small demonstration on flash or something... I don't remember. It was Lazaroth's Modern UI! Yeah, that was cool.
- epicurius7
- Posts: 11
- Joined: Sun Aug 02, 2015 4:18 am
Re: Remastering Daggerfall
Well, this was inevitable.
Looks like I better start practicing my flat upscaling again too...
Looks like I better start practicing my flat upscaling again too...
- Arl
- Posts: 202
- Joined: Sun Mar 22, 2015 10:57 am
Re: Remastering Daggerfall
Indeed, a different and better inventory is inevitable (luckily), among other changes to the user interface, but having all the vanilla assets remastered to a better glory makes a good starting point for other additions that may take advantage of high resolutions.
Besides, there's always someone who just wants to play as vanilla as possible, but with some graphical goodies.
[quote="epicurius7"]Well, this was inevitable.
Looks like I better start practicing my flat upscaling again too...[/quote]
Oh yes, those upscalings of yours are fabulous.
Besides, there's always someone who just wants to play as vanilla as possible, but with some graphical goodies.
[quote="epicurius7"]Well, this was inevitable.
Looks like I better start practicing my flat upscaling again too...[/quote]
Oh yes, those upscalings of yours are fabulous.