Remastering Daggerfall

Discuss Daggerfall Workshop news articles.
Aliem
Posts: 12
Joined: Sun Jun 28, 2015 9:12 am

Re: Remastering Daggerfall

Post by Aliem » Thu Aug 13, 2015 5:27 pm

This is fantastic news! I've been following DaggerXL's development for as long as it's been around, but began losing hope that a real Daggerfall remaster would ever happen.

User avatar
Arl
Posts: 199
Joined: Sun Mar 22, 2015 10:57 am

Re: Remastering Daggerfall

Post by Arl » Fri Aug 14, 2015 12:41 am

BY THE NINE! Things just can't get better!

I can't be thankful enough for your efforts and the amazing things other developers are making with your tools. I feel bad for not being able to help with anything, but thanks to this I'm motivated again, so I will resume my HD remakes of Daggerfall's assets.

charlieg
Posts: 29
Joined: Tue Jul 21, 2015 1:12 pm

Re: Remastering Daggerfall

Post by charlieg » Fri Aug 14, 2015 3:13 pm

Really great news. I think this could be the way to really ignite the community passion. As you say, too many probably come here then find nothing immediately for them aside from screenshots and future promise.

Aliem
Posts: 12
Joined: Sun Jun 28, 2015 9:12 am

Re: Remastering Daggerfall

Post by Aliem » Sat Aug 15, 2015 6:37 pm

My coding skills are nil, but I'd like to contribute in some way. Maybe I'll give a crack at redrawing some flats in higher resolution.
If Phobos is around, I'd love to pick his brain about that :)

FlinchCat
Posts: 8
Joined: Fri Jun 12, 2015 11:14 pm

Re: Remastering Daggerfall

Post by FlinchCat » Sat Aug 15, 2015 10:41 pm

This is now the best thing from Australia. Thank you. I still need to set up a Windows partition, but once I do I'm going to try as hard as possible to be involved.

User avatar
Arl
Posts: 199
Joined: Sun Mar 22, 2015 10:57 am

Re: Remastering Daggerfall

Post by Arl » Sun Aug 16, 2015 2:59 am

[quote="Aliem"]My coding skills are nil, but I'd like to contribute in some way. Maybe I'll give a crack at redrawing some flats in higher resolution.
If Phobos is around, I'd love to pick his brain about that :)[/quote]

I don't know what do you mean by "picking my brain about that" (sorry, English isn't my mother tongue), but feel free to remake anything you want.

Daggerfall graphical assets are vast, so any contribution count, I'm going to continue my goal of remaking the UI graphics, here's an example of what I mean by that: http://phobosa.deviantart.com/art/Dager ... _changes=1

Aliem
Posts: 12
Joined: Sun Jun 28, 2015 9:12 am

Re: Remastering Daggerfall

Post by Aliem » Sun Aug 16, 2015 7:03 am

[quote="Phobos Anomaly"][quote="Aliem"]My coding skills are nil, but I'd like to contribute in some way. Maybe I'll give a crack at redrawing some flats in higher resolution.
If Phobos is around, I'd love to pick his brain about that :)[/quote]

I don't know what do you mean by "picking my brain about that" (sorry, English isn't my mother tongue), but feel free to remake anything you want.

Daggerfall graphical assets are vast, so any contribution count, I'm going to continue my goal of remaking the UI graphics, here's an example of what I mean by that: http://phobosa.deviantart.com/art/Dager ... _changes=1[/quote]
It means I'd like to chat with you about how you make your artwork; I think your stuff should be the basis for any high-ressing. :)

User avatar
Biboran
Posts: 277
Joined: Thu Jun 25, 2015 8:26 pm

Re: Remastering Daggerfall

Post by Biboran » Sun Aug 16, 2015 12:47 pm

Excellent!
But on the XL Forums I have seen much more different processing interface.
For example, there was a quest Journal and all was be more like another TES games. It will be like small demonstration on flash or something... I don't remember. It was Lazaroth's Modern UI! Yeah, that was cool.

User avatar
epicurius7
Posts: 11
Joined: Sun Aug 02, 2015 4:18 am

Re: Remastering Daggerfall

Post by epicurius7 » Sun Aug 23, 2015 3:17 am

Well, this was inevitable.

Looks like I better start practicing my flat upscaling again too...

User avatar
Arl
Posts: 199
Joined: Sun Mar 22, 2015 10:57 am

Re: Remastering Daggerfall

Post by Arl » Thu Aug 27, 2015 12:50 pm

Indeed, a different and better inventory is inevitable (luckily), among other changes to the user interface, but having all the vanilla assets remastered to a better glory makes a good starting point for other additions that may take advantage of high resolutions.

Besides, there's always someone who just wants to play as vanilla as possible, but with some graphical goodies.


[quote="epicurius7"]Well, this was inevitable.

Looks like I better start practicing my flat upscaling again too...[/quote]


Oh yes, those upscalings of yours are fabulous.

Post Reply