Updated Builds August 2018

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Interkarma
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Updated Builds August 2018

Post by Interkarma »

General

New builds are now available on the Live Builds page.


What's New
  • Implemented custom class creator UI (Numidium) – Note: most advantages/disadvantages still pending implementation as part of effect system rollout
  • Implemented outdoor swimming (MeteoricDragon)
  • Implemented item power information on "Info" messagebox popup (Allofich)
  • Magic items and their powers are now generated in random loot and in merchant shelves (Allofich) – Note: magic item powers are not functional in game yet

Bug Fixes & Improvements
  • Improvements to smooth height changes (MeteoricDragon)
  • Easier to mute sound or music volume (MeteoricDragon)
  • Fixes to crush detection to prevent accidental deaths (MeteoricDragon)
  • Smooth status change feedback added to health, fatigue, spell points bars (MeteoricDragon)
  • Bug fixes to arrow weight handling (Hazelnut)
  • Fix exterior music playing in dungeons and other interiors (Allofich)
  • Fix for music volume incorrectly influencing UI windows (Allofich)
  • Fix for doors rotating incorrectly on load (Allofich)
  • Fix for opening books imported from classic saves (Allofich)
  • Restored several variant changes in item templates overwritten by a previous change
  • Fix for quest parser not detecting end of final message block if empty line not present
  • Clothes in stores now have a random variant assigned
  • Fix for mouse not being captured after alt+tab - clicking in game window should recapture mouse
  • Fixes to "add armor" and "add cloth" console command to correctly use player gender and race

In Progress
  • Implement Illusion effect back-end behaviour - still needs to be wired to front-end effect (Allofich)
  • Certain time-limited items such as summoned items now supported in back-end (Allofich)
  • Started work on potion back-end for recipe handling

Looking to the near future, my personal workload has started to shrink again and I will continue work on rolling out spell effects soon. I somewhat prematurely celebrated my larger July projects wrapping up, only to have some of the smaller projects drag on much longer than expected. We should see a return to more regular incremental updates to magic & effects very soon.

On the plus side, the other developers have continued to work on systems and fix bugs. I'm particularly excited to see the custom class creator and outdoor swimming in this round of builds, as well as magic item drops for loot and stores.

Something that's hard to describe in point form is all the incremental changes forming the rungs of a ladder towards a fully functional magic system. All of these seemingly minor back-end changes such as potion recipe handling and magic item drops, and magic crafting stations, are all important building blocks towards our goal.

I received a little bit of disappointed feedback when potion and magic item crafting stations came online before potions and magic items were ready to go. And I imagine the feedback will be similar now that magic items are dropping but not yet fully functional. The thing to keep in mind is that once all of these threads come together, the final stages of fully opening up spells, magic item, potions, advantages/disadvantages, diseases, etc. will coalesce very quickly.

I've linked the Black Triangles story before, and it's well worth a read if you haven't already. It perfectly describes all the work that goes into making the back-end of a game functional while not much interesting is happening on the surface. The same is true of Daggerfall Unity as the various moving parts begin to mesh.

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Jay_H
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Re: Updated Builds August 2018

Post by Jay_H »

Fix for mouse not being captured after alt+tab - clicking in game window should recapture mouse
Oh, man! That's been bugging me for the last couple of weeks now! I'm glad it didn't take a new version of Unity to solve.
Fix for quest parser not detecting end of final message block if empty line not present
Thanks for delaying the build to get this in :D

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mikeprichard
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Re: Updated Builds August 2018

Post by mikeprichard »

Great stuff! Thanks for the update. One question, as I don't have access to my home PC for a while so can't test myself in game: what exactly is meant by "Smooth status change feedback added to health, fatigue, spell points bars (MeteoricDragon)"? Is this referring to improved UI feedback regarding e.g. disease status, similar to one of the improvements I suggested here (https://forums.dfworkshop.net/viewtopic.php?f=12&t=1042)?

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Interkarma
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Re: Updated Builds August 2018

Post by Interkarma »

Yep, it adds more feedback for status changes to health, fatigue, and spell points. It's a rather lovely feature that I didn't quite appreciate until I saw it in action.

For example when the player takes damage, the health bar will smoothly drop while another solid bar behind it remains in place for a moment. After a brief pause, this smoothly drops also. A similar process happens in reverse when the player heals. The end result is a very satisfying feeling of feedback as the player's status changes. And if anyone doesn't like this effect, they can disable from startup UI or settings INI.

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mikeprichard
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Re: Updated Builds August 2018

Post by mikeprichard »

Ah, OK - so it doesn't in fact have to do with the disease "status" information that's hidden behind two pop-ups currently? If it doesn't, it's different from what I've suggested, but still sounds like a nice feature.

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Interkarma
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Re: Updated Builds August 2018

Post by Interkarma »

No, not related to disease feedback - just health, fatigue, and spell points bars as described in changes. My apologies if I gave the wrong impression. :)

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mikeprichard
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Re: Updated Builds August 2018

Post by mikeprichard »

You're good; I got it - looking forward to trying the new build when I get a chance!

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Flylighter
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Re: Updated Builds August 2018

Post by Flylighter »

Exciting update!

Fun but nigh-meaningless statistics:
-The Main Roadmap to Alpha has 119 items to address.
-91 items are Feature Complete! A further 11 are Almost Complete.
-This means that 76.5% of the mechanics are Feature Complete.
-85.7% of the roadmap is either Complete or Almost Complete!
-Only 11% of the features remain 'unstarted'. A good portion of that are just "Progress related spell and quest support" for each version milestone, which should quickly fall into place once the spell backbone is ready!

Keep up the great work, everyone :D

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Interkarma
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Re: Updated Builds August 2018

Post by Interkarma »

Those are some encouraging stats! Thanks for taking the time to post them. :)

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Levethian
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Re: Updated Builds August 2018

Post by Levethian »

Wonderful progress! :P YAY custom character class! :P

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