Notebook, Enemy Spellcasting, And Bug Fixes

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Jukic
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Re: Notebook, Enemy Spellcasting, And Bug Fixes

Post by Jukic » Wed Oct 31, 2018 9:43 am

Each month is like a mini holiday, what You guys are putting together ....
And the notebook is simply amazing !

All the best! :)

Narf the Mouse
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Joined: Mon Nov 30, 2015 6:32 pm

Re: Notebook, Enemy Spellcasting, And Bug Fixes

Post by Narf the Mouse » Wed Oct 31, 2018 10:44 pm

I especially like the part where they don't drop their entire Magicka on a stack of spells.

Also looking forward to the first combat enhancement mod for spell casting. Spell duels, anyone? :D
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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Jay_H
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Re: Notebook, Enemy Spellcasting, And Bug Fixes

Post by Jay_H » Thu Nov 01, 2018 12:24 am

I've been thinking about the implementation of magic and the change this effects on the enemies. I'm really quite excited. Lots of people have talked about Daggerfall being a first-person roguelike, and I think this is quite relevant.

For example, roguelikes often have gatekeepers that require you to have one of several setups to get past. Take DCSS, which will absolutely kill you if you try to enter the Snake Nest without poison protection. Likewise, this is the flavor DFU has taken on. If you're going to face enemies of a certain kind, you will need certain protections. This opens up the need to farm for magical items or train up magical skills so you can defend yourself. Classic never had that kind of variety: either you reflected spells, absorbed spells, or got lucky and the enemy killed itself.

This is going to be great! :D
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Interkarma
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Re: Notebook, Enemy Spellcasting, And Bug Fixes

Post by Interkarma » Thu Nov 01, 2018 1:31 am

I agree, there's definitely a different feeling to magical enemies in DFU compared to classic. A better rhythm to everything. Allofich has really teased out some nice gameplay in all this. I also find myself thinking about what I need to survive encounters and kind of regret not putting more priority on potions now.

Allofich has also added more advanced AI behaviours to enemies in a recent update that hasn't made it into a build yet. For an example, I was levitating towards a frost Daedra earlier that backed up and ice-spelled me to the face. It was a totally unexpected moment that made me grin like an idiot. :)

R.D.
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Re: Notebook, Enemy Spellcasting, And Bug Fixes

Post by R.D. » Thu Nov 01, 2018 2:33 pm

For an example, I was levitating towards a frost Daedra earlier that backed up and ice-spelled me to the face. It was a totally unexpected moment that made me grin like an idiot. :)
Glad you're enjoying it :)

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King of Worms
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Re: Notebook, Enemy Spellcasting, And Bug Fixes

Post by King of Worms » Thu Nov 01, 2018 9:00 pm

Beautiful update guys, be proud of yourself!

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Ferital
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Re: Notebook, Enemy Spellcasting, And Bug Fixes

Post by Ferital » Mon Nov 05, 2018 12:02 pm

Geat update once again. I especially like the new notebook features, this is a huge improvment over classic DF.

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VorpaltheNord
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Re: Notebook, Enemy Spellcasting, And Bug Fixes

Post by VorpaltheNord » Tue Nov 06, 2018 12:41 pm

I am really enchanted with the team's work. Many thanks.

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