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Daggerfall Unity 0.6.1 Stable & 0.7.2 Combined Releases
Posted: Fri Jan 04, 2019 9:15 am
by Interkarma
Latest post is mainly a change log for 20 December releases that I forgot to post last year.
https://www.dfworkshop.net/daggerfall-u ... -releases/
Re: Daggerfall Unity 0.6.1 Stable & 0.7.2 Combined Releases
Posted: Fri Jan 04, 2019 9:33 am
by mikeprichard
"This will be the year that Daggerfall Unity steps out of pre-alpha into alpha, and reaches feature parity with classic Daggerfall."
Thanks to Interkarma and all the core DFU devs for this New Year's present. Y'all rock.
Re: Daggerfall Unity 0.6.1 Stable & 0.7.2 Combined Releases
Posted: Fri Jan 04, 2019 11:58 am
by charlieg
The list of people contributing so much must be very satisfying for you Interkarma. Well done everybody!
Re: Daggerfall Unity 0.6.1 Stable & 0.7.2 Combined Releases
Posted: Sat Jan 05, 2019 9:07 pm
by Jukic
Nice writeup
Re: Daggerfall Unity 0.6.1 Stable & 0.7.2 Combined Releases
Posted: Sun Jan 06, 2019 9:58 pm
by ACNAero
The new ceiling crossing ability has me curious (Asci drawing incoming because I can't think of a good way to ask this through words).
|
| <-
|______
______| ^
______| |
| - >
| ^
| |
Would climbing up a ledge or wall/ceiling/wall like this be possible with the ceiling crossing ability? I'm wondering because if so, then it would mean that levitation is no longer needed for escaping "game over" pits/traps, which would make me vary excited
Re: Daggerfall Unity 0.6.1 Stable & 0.7.2 Combined Releases
Posted: Sun Jan 06, 2019 10:23 pm
by pango
Yup I checked that works, while hanging put your back at the ledge, go backward and when you reach the border you'll automatically start climbing.
Re: Daggerfall Unity 0.6.1 Stable & 0.7.2 Combined Releases
Posted: Sun Jan 06, 2019 10:32 pm
by ACNAero
pango wrote: ↑Sun Jan 06, 2019 10:23 pm
Yup I checked that works, while hanging put your back at the ledge, go backward and when you reach the border you'll automatically start climbing.
Beautiful