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January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!

Posted: Sat Jan 19, 2019 1:55 am
by Interkarma
New live builds for January are now available! Check out the article below for changes.

https://www.dfworkshop.net/january-buil ... -and-more/

Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!

Posted: Sat Jan 19, 2019 5:13 pm
by Jukic
@Interkarma and all community:

Wonderful writeup and what a progress ! :o Thanks to all !

Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!

Posted: Sat Jan 19, 2019 11:42 pm
by pango
Release version 0.7.32 or 0.7.3? I'm confused

Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!

Posted: Sat Jan 19, 2019 11:46 pm
by Interkarma
It's 0.7.32. What's to be confused about? :)

Its just the weird way I count patches internally. I used to increment the patch version by each change made by one of my commits or a PR. But we're active almost every day now, so I just collapse all the changes in a single day down to a single patch increment. Internally we would have passed 0.7.3 sometime around December 21, but that version was never released to cloud build. I'm open to changing this from 0.8 if you like. :)

Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!

Posted: Sun Jan 20, 2019 1:06 am
by Jay_H
Big thumbs up for the smaller dungeons. It's both odd and a big relief to find the quest target within the first 20 minutes of entering :lol: I very much like not having to dig through 5-6 dungeon blocks to find the thing I need. This is great.

Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!

Posted: Sun Jan 20, 2019 7:27 pm
by Aleryn
What would be the quickest way to become a Vampire? The console command DISEASEPLAYER VAMPIRE contracts me with the condition, but after sleeping for over a week at an Inn - the disease does not progress.

If the command somehow doesn't work; is there a way to limit the time to find a Vampire in the wild? Something like particular areas for dungeons, or quests to pursue.

Thank you to those involved with this update, and for any help in relation to the above.

Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!

Posted: Sun Jan 20, 2019 10:21 pm
by Interkarma
Console command "diseaseplayer vampire" is the quickest way to do this. I'm not aware of with any problems with deploying vampirism at this time. Could you please attach a zipped copy of your save where you've infected your character with vampirism, and I'll take a closer look in the debugger to see what's going wrong. :)

Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!

Posted: Mon Jan 21, 2019 12:38 am
by Aleryn
Thank you very much for taking your time in checking this. I've attached the latest save for the character referenced. The character was made today with the latest version of DF Unity available.

Log:
Character was created.
Accepted Main Quest.
Denied Tutorial option.
Used command trans_out to leave Privateer's Hold.
Fast Travelled to Gothway Garden.
Purchased roughly a week of a room.
Used command diseaseplayer vampire on character.
Slept for about a week.
Also leveled up from Medical skill usage during sleep shortly before this save.

Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!

Posted: Mon Jan 21, 2019 1:27 am
by Interkarma
I haven't checked save yet (still at work), but if character is still level 1 then they are hard immune to disease. You won't be able to get infected until level 2.

Hope that helps!

Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!

Posted: Mon Jan 21, 2019 1:57 am
by Aleryn
Really!? I apologize, I had no idea about that.

The character succumbed to vampirism like a charm after hitting level 2. The command was the source. Sorry about the misunderstanding, and thanks again for the input [AND THE GAME!]