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Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!

Posted: Mon Jan 21, 2019 10:53 am
by King of Worms
Shouldnt the character paperdoll background change as well when you turn to vampire (to SCBG08I0.IMG ) ?

In my game, only the head changed.

Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!

Posted: Mon Jan 21, 2019 10:57 am
by Hazelnut
Do you have location context backgrounds option on?

Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!

Posted: Mon Jan 21, 2019 12:57 pm
by King of Worms
No I dont

Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!

Posted: Mon Jan 21, 2019 6:47 pm
by Interkarma
Ha, I think I forgot about paper doll background completely. :) Will fix this up for next version.

Edit: Didn't get to this in the January fix builds below. Will resolve in February builds.

Re: January Builds – Vampirism, Spell Icons, More Magic Stuff, New Quest Actions, and More!

Posted: Tue Jan 29, 2019 9:51 pm
by Interkarma
New Live Builds are now available. This is mainly a bug fix release for January builds. Changes are below.
  • Fix quest filtering to not apply rep unless requirement is greater or equal than 10 (Hazelnut)
  • Make journal notebook dialog boxes more compact (Hazelnut)
  • Match enemy melee detection to classic (Allofich)
  • Match classic for angle AI uses to start melee (Allofich)
  • Adjust AI decision to step back from close target (Allofich)
  • Account for frost daedra melee hit frame (Allofich)
  • Match dialog reactions close to classic (Allofich)
  • Fixes to social group and responses (Allofich)
  • Fix for underworld response text ID (Allofich)
  • Fix AI logic error causing exception (Allofich)
  • Fixes for imported component attribute (TheLacus)
  • Texture replacement: disable emission maps on non-emissive lights (TheLacus)
  • Texture replacement: support for height maps (TheLacus)
  • Fix icon count for pack enumeration (Interkarma)
  • Fix exception for one-time quests (Interkarma)
There's a fair bit in the queue for February releases. I'll try to get this out within next week or so, depending how quickly I wrap up a couple of items I'm working on.