Items Part 1 - Bootstrapping

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Interkarma
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Items Part 1 - Bootstrapping

Post by Interkarma » Fri Jan 29, 2016 1:21 pm

First article of a series about equipment and items in Daggerfall Unity.

http://www.dfworkshop.net/items-part-1-bootstrapping/

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LypyL
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Re: Items Part 1 - Bootstrapping

Post by LypyL » Fri Jan 29, 2016 8:32 pm

Nice write-up!

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Biboran
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Re: Items Part 1 - Bootstrapping

Post by Biboran » Sun Jan 31, 2016 10:44 am

Interesting post. With interface system only quests and roleplay system need to be done to fully work vanilla daggerfall. You closer and closer to 1.0 relise! :D

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Nystul
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Re: Items Part 1 - Bootstrapping

Post by Nystul » Sun Jan 31, 2016 6:31 pm

especially the different scaling of item graphics is interesting. Never realized that the ingame graphics had less details than the actual graphics in the game files

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Uncanny_Valley
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Re: Items Part 1 - Bootstrapping

Post by Uncanny_Valley » Sun Jan 31, 2016 9:17 pm

I always enjoy these types of articles of yours. Very wll written!

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Interkarma
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Re: Items Part 1 - Bootstrapping

Post by Interkarma » Mon Feb 01, 2016 12:34 am

Thank you for the kind words everyone. :)
Biboran wrote:Interesting post. With interface system only quests and roleplay system need to be done to fully work vanilla daggerfall. You closer and closer to 1.0 relise! :D
We're definitely making progress! :D I try not to think about all the finer details and just concentrate on the broad systems. I'm hoping to have all the bare-basics scaffolding in place this year so the game is generally playable with several pieces missing.

Once the scaffolding is in place the community can go nuts helping me fill in the blanks. I'm also hoping there will be a Moore's Law-like effect here and things will keep accelerating from that point.

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