First article of a series about equipment and items in Daggerfall Unity.
http://www.dfworkshop.net/items-part-1-bootstrapping/
Items Part 1 - Bootstrapping
- LypyL
- Posts: 512
- Joined: Sun Mar 22, 2015 3:48 am
Re: Items Part 1 - Bootstrapping
Nice write-up!
- Biboran
- Posts: 277
- Joined: Thu Jun 25, 2015 8:26 pm
Re: Items Part 1 - Bootstrapping
Interesting post. With interface system only quests and roleplay system need to be done to fully work vanilla daggerfall. You closer and closer to 1.0 relise!
- Nystul
- Posts: 1501
- Joined: Mon Mar 23, 2015 8:31 am
Re: Items Part 1 - Bootstrapping
especially the different scaling of item graphics is interesting. Never realized that the ingame graphics had less details than the actual graphics in the game files
- Uncanny_Valley
- Posts: 221
- Joined: Mon Mar 23, 2015 5:47 pm
Re: Items Part 1 - Bootstrapping
I always enjoy these types of articles of yours. Very wll written!
- Interkarma
- Posts: 7236
- Joined: Sun Mar 22, 2015 1:51 am
Re: Items Part 1 - Bootstrapping
Thank you for the kind words everyone.
Once the scaffolding is in place the community can go nuts helping me fill in the blanks. I'm also hoping there will be a Moore's Law-like effect here and things will keep accelerating from that point.
We're definitely making progress! I try not to think about all the finer details and just concentrate on the broad systems. I'm hoping to have all the bare-basics scaffolding in place this year so the game is generally playable with several pieces missing.Biboran wrote:Interesting post. With interface system only quests and roleplay system need to be done to fully work vanilla daggerfall. You closer and closer to 1.0 relise!
Once the scaffolding is in place the community can go nuts helping me fill in the blanks. I'm also hoping there will be a Moore's Law-like effect here and things will keep accelerating from that point.