March Builds - Part 2

Discuss Daggerfall Workshop news articles.
Post Reply
User avatar
Interkarma
Posts: 4702
Joined: Sun Mar 22, 2015 1:51 am

March Builds - Part 2

Post by Interkarma » Tue Apr 02, 2019 10:50 pm

A second round of builds landed at the end of March. This was only going to be a bug-fix release, but we managed to get some fun stuff in too. Below is link to article with all the changes.

https://www.dfworkshop.net/march-builds-part-2/

User avatar
AlexanderSig
Posts: 234
Joined: Wed Jul 19, 2017 10:35 pm

Re: March Builds - Part 2

Post by AlexanderSig » Wed Apr 03, 2019 12:57 am

Fantastic work, love the frequent updates. I was waiting for this so I could update my handpainted mod, should release a new version soon :)

User avatar
Jay_H
Posts: 2489
Joined: Tue Aug 25, 2015 1:54 am

Re: March Builds - Part 2

Post by Jay_H » Wed Apr 03, 2019 2:44 am

After you uploaded the new version, I was thinking of tallying up the changes that had happened since the last build to save you some time. Then I started to realize what a colossal task that was going to be, and I was quite happy to see you already did it :lol:

With the spell effects in place, I notice the one remaining quest action is "cast aSpell spell on aFoe." I'm curious about the stage you plan to implement it, though as always I'm happy with all the tools I already have :)
Come join the Unofficial Daggerfall Unity Discord.
Try the first Daggerfall Unity Quest Pack with many all-new quests.
Progress on fixing classic quests here.

User avatar
Interkarma
Posts: 4702
Joined: Sun Mar 22, 2015 1:51 am

Re: March Builds - Part 2

Post by Interkarma » Wed Apr 03, 2019 5:01 am

Thanks for reminder Jay. :) I've drafted this effect, then became distracted. Will aim to get it ready before 0.7 Stable.

Post Reply